foreach(<dataType> <newVariableName>in<arrayName>) {// Do something} 例如,假设我们有一个由float值组成的数组,并希望得到该数组中所有元素的总和。foreach循环将遍历数组值的每个元素,并且每次自动将当前元素分配给临时float变量temp,该变量本身将被添加并存储在变量sum中。 float[] values = {66.3f,346.21...
Global User Script:全局用户脚本,在运行时可以加载数据库设置的Lua代码 Emphasis Settings:重点设置,可以标注设置颜色值 Global Search & Replace:全局搜索和替换允许您在对话数据库中搜索(可选替换)文本。 Merge Database:允许你将另一个对话数据库的内容合并到当前正在编辑的对话数据库中。 Export Database:允许你将...
默认情况下animation.Play()和animation.CrossFade()将停止或淡出在同一层里面的动画. 这是我们在绝大多数情况下需要的. 在我们shoot, idle, run 范例中, 播放 idle 和 run 将不会影响到 shoot动画 反之亦然 (you can change this behavior(行为) with an optional parameter(任意参数) to animation.CrossFade ...
For example, in Part 1 of this tutorial, you’ll create a script that moves the player when touched. The script you create needs to respond to touch events to change the Heroic Cube’s position and rotation.Unity supports these languages for scripting: JavaScript, C#, and Boo. In this tu...
This is another example of something that looks like a variable but is in fact an accessory. In this case, the accessor calls an internal function similar to Find() behind the scenes. Camera.main, therefore, suffers from the same problem as Find(): it searches through all GameObjects and...
Condition 条件: Variable[“VisitedParis”] == true 变量(“VisitedParis”) = = true 对话提前一层评估条件 对话系统在对话之前对链接进行额外的一级评估。 它必须这样做,以正确处理某些继续按钮模式。 这意味着,如果你在一个节点设置一个值(例如,节点),然后你不能检查它在下一个节点(节点B)因为对话系统将...
The default remote load path is "http://localhost/" appended with the current profile BuildTarget variable. You MUST change this path to the base URL at which you plan to load your Addressable assets. 译:默认的远程加载路径是“http://localhost/”,后面跟着当前的配置文件BuildTarget变量。您必须...
Change the GPU Frame Capture option to match the API used by your project. Assuming the Unity project is set up to automatically select a graphics API, then most modern iPads will default to using Metal. If in doubt, start the project and look at the debug logs in Xcode. One of the ...
variable count of chain segments, we also have the variable in attached mass to the player. Then if you have to much mass at the end limit of the chain, it will explode. And otherwise, the player would be dragged backwards by the chain or not move at all. So I applied a change in...
packaged scripts that you attach to the relevant GameObject to perform an action. For example, in Part 1 of this tutorial, you’ll create a script that moves the player when touched. The script you create needs to respond to touch events to change the Heroic Cube’s position and rotation....