Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。 你可以添加更多的...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Assume all three quads overlap one another, and also assume quads A and C use the same material while quad B uses a separate material. Quad B therefore cannot be batched with A or C. If the order in the hierarchy (from top to bottom) is A, B, C then A and C cannot be batched...
As you get closer to production, you might use a staging server and then, your production Content Delivery Network (CDN). For example if using Cloud Content Delivery, set theRemoteprofile variable using theCloud Content Deliverylocation. 译:当您接近生产时,您可能会使用暂存服务器,然后使用您的生产...
Condition 条件: Variable[“VisitedParis”] == true 变量(“VisitedParis”) = = true 对话提前一层评估条件 对话系统在对话之前对链接进行额外的一级评估。 它必须这样做,以正确处理某些继续按钮模式。 这意味着,如果你在一个节点设置一个值(例如,节点),然后你不能检查它在下一个节点(节点B)因为对话系统将...
Set the RemoteLoadPath variable to the URL where you plan to host your remote content. If you require different URLs for different types of builds, create a new Profile for each build type. See Profiles and Hosting for more information.译:将RemoteLoadPath变量设置为您计划托管远程内容的URL。如...
Order of execution for event functions during the lifecycle of a MonoBehaviour script. Note: Some browsers do not support SVG image files. If the image above does not display properly (for example, if you cannot see any text), please try another browser, such asGoogle ChromeorMozilla Firefox...
Script SerializationSerialization is the automatic process of transforming data structures or object states into a format that Unity can store and reconstruct later. Some of Unity’s built-in features use serialization; features such as saving and loading, the Inspector window, instantiation, and ...
Camera is still selected and the Smooth Follow script visible in the Inspector, drag the Cube GameObject from the Hierarchy View to the Target variable. Alternatively, you can tap the little circle with a dot in the center next to the Target value to get a list of objects from which to ...
Rude-Bear-Radio(from gamasutra) 首先,你在打算移动游戏对象时,就要选取一个浮动的initialtime = Time.time,这样你的对象才能以正确的位置和方向开始,并且不会突然跳入动作。 下一步,我们就要想想三角函数的概念。 我们使用简谐运动,其形式如下: Y是指当前值,A是振幅,f是频率,t是运行时间,phi是指阶段。首先,我...