next, we’ll implement the ability to move the character left and right. when holding down the movement button, the character should maintain the specified movement speed regardless of obstacles. to achieve this, we’ll add a variable in the script to store the current movement velocity along ...
Well, that's what I'm trying to write about today, how to make a simple mini map similar to that, instead of using the top down camera method. This comes in handy when you're trying to create a mini map to locate the player and the enemies (AIs) current position... Like Hitman,...
Unity: Make object fade out or in. Photo by ELLA DON on Unsplash Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to ...
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Then go back to the Inspector and add a prefab to your script, like so: Create an instance Screenshots taken by me. Unity owned and developed by Unity Technologies. You now have a connection to the prefab blueprint in your script. Using the guyGameObject variable, you can create an ...
Other scripts will need access to BoardManager.cs, so the script uses a Singleton pattern with a static variable named instance, this allows it to be called from any script. characters is a list of sprites that you’ll use as your tile pieces. The game object prefab tile will be the pr...
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Here I will scale it in the X direction to make this type of floor area for the player. To add a 2D variable to the object, follow these steps: Select the object. Go to the Inspector section. Click on the Add Component button. ...
Open the RocketMouse.unity scene and get going! Adding Lasers The mouse flying through the room is great, but to make things interesting you’ll add some obstacles. What can be cooler than lasers? Lasers will be generated randomly in a similar manner to the room generation, so you need to...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.