Variables变量 用户定义的变量来判断对话决策 Conversations交谈 对话 下面就详细的介绍每一个类别 ⑵对话编辑窗口 要打开对话编辑器,可以使用菜单项Tools → Pixel Crushers → Dialogue System → Dialogue Editor 或者点击对话管理器的logo横幅,或者双击对话数据库资源。 对话编辑器窗口与Inspector视图一起工作。 ⑶Data...
基于uniform variables 基于任何其他other runtime value 基于uniform variables通常更有效,因为uniform variables对于整个drawcall是恒定的 优点:可以实时的根据动态的值,来采取不同的策略 缺点:耗费GPU,因为GPU执行过程是一个单元一个单元并行的,non-uniform variables会打断这个并行,因为有的单元去处理另一个分支,有的去...
using UnityEngine; using UnityEngine.EventSystems; using System.Collections; namespace Com.MyCompany.MyGame { /// /// 玩家总管,处理发射输入和射线。 /// public class PlayerManager : MonoBehaviour { #region Public Variables //公共变量区域 [Tooltip("The Beams GameObject to control")] public G...
In addition to animating movement, the editor also allows you to animate variables of materials and components and augment your Animation Clips with Animation Events, functions that are called at specified points along the timeline. 2.1 Using the Animation view The Animation window is linked with wi...
Take note when assets are accessed as variables of MonoBehaviour scripts, those assets get loaded into memory once that MonoBehaviour script is instantiated (i.e. its game object or prefab is now in the scene). This may be undesirable, if the asset is too large and you want more control ...
That leaves two rotations we need to calculate, fortunately this is a well known problem which we can solve using trigonometry (law of cosines). The variables 'a', 'b' and 'c' are the lengths of the triangle formed by the transform chain. var upperToTarget = (effectorTarget - upper.po...
Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.PropertyDrawers have two uses: - Customize the GUI of every instance of a Serializable class. - Customize the GUI of script members with custom Property...
To avoid boxing, be sure that the variables, fields, and properties in which you store numeric types and structs (including Nullable<T>) are strongly typed as specific types such as int, float? or MyStruct, instead of using object. If putting these objects into a list, be sure to use ...
After setting the public variables to their correct values and running it, it will use the AssetBundleLoader class to load an Asset. It is then instantiated and this will be shown by using the GUI.How do I cache AssetBundles?You can use WWW.LoadFromCacheOrDownload which automatically takes ...
[fix] Fixes the bug where _ReversePInvokeMethod_XXX functions do not set Il2CppThreadContext, causing a crash when obtaining thread variables from native threads. [fix] Fixes the bug where iOS platform mono-related header files are not found when the development build option is enabled. 5.2.1...