Another Example: // Saves screenshot as PNG file. importSystem.IO; // Take a shot immediately functionStart() { UploadPNG(); } functionUploadPNG() { // We should only read the screen bufferafter rendering is complete yieldWaitForEndOfFrame(); ...
The Addressables class provides several methods for loading Addressable assets. You can load assets one at a time or in batches. To identify the assets to load, you pass either a single key or a list of keys to the loading function. A key can be one of the following objects: 译:Addres...
启动一个名为coroutine的协同程序。 Create a Coroutine. Any coroutine name can be used. A StartCoroutine function terminates immediately, however, the Coroutine it creates runs as expected. A created coroutine can start another coroutine. These two coroutines can operate together in many ways. This ...
2.The DrawDefaultInspector Function 1 The DrawDefaultInspector function allows us to easily recreate the default inspector for a script inside a custom inspector. This is very useful if we only want to add new items to the inspector for a script instead of changing the currently existing ...
<Script type = "text/javascript" language = "javascript"> function SayHello(arg) { alert(arg); } </Script> 效果: 2、HTML网页调用Unity3D浏览器中的脚本函数 Unity3D浏览器的插件或ActiveX控件都有一个SendMessage()的函数,HTML网页通过这个函数与Unity3D进行通信,通过该函数可以传递对象名、函数名以及简单...
Animator组件 上面说的Avatar、AnimationClip和Animator Controller,都会全部放在一个叫做Animator的组件里,其中AnimationClip会放在Animator Controller里面,这里的存储关系应该都是存的reference,如下图所示,注意非humanoid的动画类型,其Animator组件不需要Avatar这个东西: 补充几点: Unity里的AnimationClip怎么来的? 可以由Unity...
// Production code should account for such case: // More: https://docs.unity3d.com/ScriptReference/Purchasing.PurchaseProcessingResult.Pending.html if (!IsInitialized) { return PurchaseProcessingResult.Complete; } // Test edge case where product is unknown if (e.purchasedProduct =...
namespace UnityEngine { // // 摘要: // MonoBehaviour is the base class from which every Unity script derives. [ExtensionOfNativeClass] [NativeHeader("Runtime/Mono/MonoBehaviour.h")] [NativeHeader("Runtime/Scripting/DelayedCallUtility.h")] [RequiredByNativeCode] public class MonoBehaviour : Beha...
Install via UPM package with git reference or asset package(UniTask.*.*.*.unitypackage) available in UniTask/releases.// extension awaiter/methods can be used by this namespace using Cysharp.Threading.Tasks; // You can return type as struct UniTask<T>(or UniTask), it is unity specialized ...
The fileCustomIndexationTestscontains a test function that you can extend with your own test case: publicstaticIEnumerable<CustomIndexationTestCase>GetCustomIndexationTestCases(){varscriptInPackage="Packages/com.unity.search.extensions/Indexing/ShaderIndexing.cs";yieldreturnnewCustomIndexationTestCase("t:scri...