ENABLE_DOTNET Scripting back-end #define directive for .NET.You can also use the DEVELOPMENT_BUILD #define directive to identify whether your script is running in a player which was built with the “Development Build” option enabled.Testing precompiled codeBelow is an example of how to use the...
OpenProject Open another project. QueuePlayerLoopUpdate Normally, a player loop update will occur in the editor when the Scene has been modified. This method allows you to queue a player loop update regardless of whether the Scene has been modified. RepaintHierarchyWindow Can be used to ensure re...
Unity projects are now automatically reloaded in Visual Studio when you add or remove a script from Unity. Debugger: Added an option to use the Mono debugger shared by Xamarin and Visual Studio for Mac to debug the Unity Editor. Added support for portable debug symbol files.Bug...
Figure 4shows the script you need to have in the configuration file. Here I registered two behaviors for the ICalculator type. This means that any calls to public members of the interface will be pre- and post-processed by LogBehavior and BinaryBehavior. ...
任务系统是一个引导玩家进行游戏的系统。有些玩家进入游戏,不知道怎么玩,那可以点开任务按钮,出来一个弹窗,就能告诉你一步步该做啥。 任务系统需要策划同学,写好任务线。复杂的游戏,还需要主任务线,和子任务线。 游戏基本上都需要任务系统,从头自己写一个,是不合算的,也不靠谱。可以基于一个好用的框架,扩展开发...
Global User Script:全局用户脚本,在运行时可以加载数据库设置的Lua代码 Emphasis Settings:重点设置,可以标注设置颜色值 Global Search & Replace:全局搜索和替换允许您在对话数据库中搜索(可选替换)文本。 Merge Database:允许你将另一个对话数据库的内容合并到当前正在编辑的对话数据库中。
Global User Script:全局用户脚本,在运行时可以加载数据库设置的Lua代码 Emphasis Settings:重点设置,可以标注设置颜色值 Global Search & Replace:全局搜索和替换允许您在对话数据库中搜索(可选替换)文本。 Merge Database:允许你将另一个对话数据库的内容合并到当前正在编辑的对话数据库中。 Export Database:允许你将...
最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建IOS客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编译上还有一些问题,比较麻烦。
When asked to upload the APK, you may upload it as an Alpha or Beta Application to enable the IAP sandbox. Configuring Content Rating will include questions about how IAP is enabled in the application. PlayMarket does not allow Publishers to use or test IAP - so please, pick...
public class MyBehaviour : MonoBehaviour { CancellationTokenSource disableCancellation = new CancellationTokenSource(); CancellationTokenSource destroyCancellation = new CancellationTokenSource(); private void OnEnable() { if (disableCancellation != null) { disableCancellation.Dispose(); } disableCancellation ...