Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。 你可以添加更多的...
最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建IOS客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编译上还有一些问题,比较麻烦。 https://www.163.com/dy...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Intersection: include assets that match every key译:Intersection:包括匹配每个键的资产 UseFirst: include assets only from the first key that resolves to a valid location译:UseFirst:仅包括从解析为有效位置的第一个键中的资产 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnit...
Script DebuggingAttach script debuggers to the Player remotely. Only available if you enable theDevelopment Buildsetting. Scripts Only BuildEnable this setting to build just the scripts in the current Project. Only available if you enable theDevelopment Buildsetting. ...
Filter Touches When ObscuredEnable this option to discard touches received when another visible window is covering the Unity application. This is to prevent tapjacking. Sustained Performance ModeEnable this option to set a predictable and consistent level of device performance over longer periods of time...
Global User Script:全局用户脚本,在运行时可以加载数据库设置的Lua代码 Emphasis Settings:重点设置,可以标注设置颜色值 Global Search & Replace:全局搜索和替换允许您在对话数据库中搜索(可选替换)文本。 Merge Database:允许你将另一个对话数据库的内容合并到当前正在编辑的对话数据库中。
Enable receipt validation for the Mac App Store. 开启Mac应用商店验证。 Supported Aspect Ratios 支持的长宽比 Aspect Ratios selectable in the Resolution Dialog will be monitor-supported resolutions of enabled items from this list. 可选长宽比,在分辨率对话框将提供显示器支持的分辨率。
UE4中相对应的工作流程是基于蓝图类的。在UE4中,你可以你可创建一个拥有组件的Actor,选中它,并且在Details面板中点击"Blueprint / Add Script"按钮,然后选择一个位置存放蓝图类,最后点击保存。 Your new Blueprint Classes can be found in the Content Browser. You can double-click to edit them directly, or...
2. In the Animator: Set Bool unit, enable the Value (set it to True) so that the door will open.3. In the Hierarchy, select ObjectRoot > FirstDoor.4. In addition to the Script Machine already attached to FirstDoor, add another Script Machine component (select Add Component in the ...