This feature is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixes
(Perforce only)When you enable this setting, Unity saves any Assets that can not be checked out. This means Unity forces through a save to a file, even if Perforce cannot check out the file. This is enabled by default. If you disable it, Unity doesn’t force your files to save if ...
WindowedThe application uses a standard, non-full-screen, movable window. The size of the window depends on the application’s resolution. In this mode, the application is resizable by default. To prevent application resizing, disableResizeable Activity. ...
public class MyBehaviour : MonoBehaviour { CancellationTokenSource disableCancellation = new CancellationTokenSource(); CancellationTokenSource destroyCancellation = new CancellationTokenSource(); private void OnEnable() { if (disableCancellation != null) { disableCancellation.Dispose(); } disableCancellation ...
When you want to return to Ionic from Unity-side, just callIonicComms.FinishActivity()function (or, optionally,IonicComms.FinishActivity( "return value" )to send back a return value) SO, DO NOT USE Application.Quit() ANYMORE! for Vuforia users:disableAuto Graphics APIin Player Settings and ...
Figure 4shows the script you need to have in the configuration file. Here I registered two behaviors for the ICalculator type. This means that any calls to public members of the interface will be pre- and post-processed by LogBehavior and BinaryBehavior. ...
Toggling theShow Unity Splash Screenoption will enable or disable the Unity branded splash screen. If you don't have a Unity Pro license, the Unity branded splash screen will always be displayed. If aHolographic Splash Imageis applied, it will always be displayed whether the Show Unity Splash...
To migrate from Fabric Crashlytics for Unity to Firebase Crashlytics, follow the migration guide. General (Android): Updated to using version 1.2.101 of the Android Resolver. Prompt the user before the resolver runs for the first time and allow the user to elect to disable from the prompt. ...
Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。 你可以添加更多的...
任务系统是一个引导玩家进行游戏的系统。有些玩家进入游戏,不知道怎么玩,那可以点开任务按钮,出来一个弹窗,就能告诉你一步步该做啥。 任务系统需要策划同学,写好任务线。复杂的游戏,还需要主任务线,和子任务线。 游戏基本上都需要任务系统,从头自己写一个,是不合算的,也不靠谱。可以基于一个好用的框架,扩展开发...