右键点击想要添加Button的对象,通过Attach->Box Collider来添加 然后为其添加Button Script,即可实现按钮效果 6. Tween组件 右键对象Tween以添加动画组件 如果禁用该方法,可以取消进入游戏时运行该动画,以便让代码来控制动画 7. Slider组件 滑动条组件 想要使用Slider组件,必须先为那个对象添加Box Collider OnValueChange:...
For example, we may have an enemy with an AI script that determines its behavior. Part of this behavior may involve costly operations for determining what it can see and hear, and how it should react to this input. We could use a level of detail system to enable and disable these ...
If a false value is saved, that means that the GameObject had already been retrieved and it can disable itself. Another example would be a door saving its state. When the scene is loaded and data is read, it can set itself to the desired state (e.g. open/closed). 将步骤标记为已...
Note:Disable this setting to prevent your application from automatically entering full-screen mode. Render outside safe areaEnable this option to allow the application to use all available screen space to render, including areas of the display that are cut out (notched). For more information, ref...
On Disable 在禁用 组件被禁用。 On Destroy 在摧毁 组件被破坏了。 On Trigger Enter 在触发输入 组件已启用。 On Enable 在启用 该组件收到了一条OnTriggerEnter消息。要使用这个触发器,组件的GameObject应该有一个触发器碰撞器。你可能需要设置Conditions → Accepted Tags将此触发器限制为带有特定标记(如)的Game...
ModeChoose whether to use the cache server. Choose from the following options: Use global settings:Uses the settings in thePreferenceswindow (Settings > Asset Pipeline > Unity Accelerator). Enabled: Enable the cache server. Disabled:Disable the cache server. ...
最简单的示例,Editor下加载Assets目录下的TS,Runtime下通过链式组织两个Loader完成加载工作。 且通过PUERTS_TSLOADER_DISABLE_EDITOR_FEATURE,可以在Editor内测试Runtime下的Loader的效果。 Sample 2 - 与webpack和node_modules配合 演示了如何添加一个Assets目录外的TSProject。 该Project使用webpack,将node_modules里的...
Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。
public class MyBehaviour : MonoBehaviour { CancellationTokenSource disableCancellation = new CancellationTokenSource(); CancellationTokenSource destroyCancellation = new CancellationTokenSource(); private void OnEnable() { if (disableCancellation != null) { disableCancellation.Dispose(); } disableCancellation ...
一. Animation from External Sources 外部导入的Animation Clip可以有如下途径: 动作捕捉创建的Humanoid animations 3D美术软件创建的动画 第三方的资源包,比如Unity Asset Store 从导入的timeline里切分出来的动画(Multiple clips cut and sliced from a single imported timeline) 如下图所示,是一个Animation Clip的属性...