GameController.Score++; // You don’t do: Destroy(this); because 'this' // is a script component on a game object so you use // this.gameObject or just gameObject to destroy the object. Destroy(gameObject); } } The thing to remember is that with triggers...
This feature is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixes
WindowedThe application uses a standard, non-full-screen, movable window. The size of the window depends on the application’s resolution. In this mode, the application is resizable by default. To prevent application resizing, disableResizeable Activity. ...
public class MyBehaviour : MonoBehaviour { CancellationTokenSource disableCancellation = new CancellationTokenSource(); CancellationTokenSource destroyCancellation = new CancellationTokenSource(); private void OnEnable() { if (disableCancellation != null) { disableCancellation.Dispose(); } disableCancellation ...
Figure 4shows the script you need to have in the configuration file. Here I registered two behaviors for the ICalculator type. This means that any calls to public members of the interface will be pre- and post-processed by LogBehavior and BinaryBehavior. ...
(Perforce only)When you enable this setting, Unity saves any Assets that can not be checked out. This means Unity forces through a save to a file, even if Perforce cannot check out the file. This is enabled by default. If you disable it, Unity doesn’t force your files to save if ...
it's imported into a Unity project. To maintain this configuration when importing theexternal-dependency-manager.unitypackageinto a Unity plugin project, youmustspecify the command line option-gvh_disablewhich will prevent the Version Handler component from running and changing the Unity asset metadata...
Sync Assets From Another Database 从另一个数据库同步资产 如果你使用多个对话数据库,你可能想要在一个数据库中定义所有的角色,在另一个数据库中定义所有的任务,等等。 然后可以配置对话数据库,从这些数据库中提取元素。 为此,在选项卡的菜单中从DB中选择Sync。然后选择要同步元素的源数据库。 你可以添加更多的...
To migrate from Fabric Crashlytics for Unity to Firebase Crashlytics, follow the migration guide. General (Android): Updated to using version 1.2.101 of the Android Resolver. Prompt the user before the resolver runs for the first time and allow the user to elect to disable from the prompt. ...
Global User Script:全局用户脚本,在运行时可以加载数据库设置的Lua代码 Emphasis Settings:重点设置,可以标注设置颜色值 Global Search & Replace:全局搜索和替换允许您在对话数据库中搜索(可选替换)文本。 Merge Database:允许你将另一个对话数据库的内容合并到当前正在编辑的对话数据库中。