Script 脚本 调用节点时要运行的操作。 OnExecute() 当这个节点被调用时运行UnityEvent。 Links To 链接 使用下拉菜单手动设置链接,调整它们的优先级,并调整它们的顺序。 Conditions 条件 你可以使用指向并单击下拉菜单或手动输入来将Lua表达式添加到条件字段,以允许对话仅在Lua表达式为真时才使用该输入。 例如,假设你...
foreach(<dataType> <newVariableName>in<arrayName>) {// Do something} 例如,假设我们有一个由float值组成的数组,并希望得到该数组中所有元素的总和。foreach循环将遍历数组值的每个元素,并且每次自动将当前元素分配给临时float变量temp,该变量本身将被添加并存储在变量sum中。 float[] values = {66.3f,346.21...
Optimizing a user interface driven by Unity UI is an art. This guide will discuss the fundamental concepts, algorithms and code underlying Unity UI as well as discussing common problems and solutions.
when SceneManager.LoadScene is invoked non-additively), or when a script invokes the Resources.UnloadUnusedAssets API. This process only unloads unreferenced Objects; an Object will only be unloaded if no Mono variable holds a reference to the Object, and there are no other live Objects holding...
// Update is called once per frame voidUpdate(){ } } First of all, we won't need theStartor theUpdatemethods, so let's remove them: usingUnityEngine; usingSystem.Collections; publicclassBuildplace:MonoBehaviour{ } We will however need some kind of public variable to specify the Tower tha...
A full content build using theNew Build > Default Build Script: builds all content bundles and catalogs. Always perform a full build before rebuilding your player when preparing to publish or update your full application.译:使用New Build > Default Build Script 的完整内容构建:构建所有内容包和目录...
The API updater couldn’t update all obsolete code. This can occur if the updater can’t save its changes, for example if the user has read-only permissions on the script.Check the previous lines in the console to see any problems that occurred during the update process....
FixedUpdatehappens at fixed intervals of in-game time rather than per frame. Since these updates are fixed and frame rate is variable, there may be no fixed update during a frame when frame rate is high, or multiple fixed updates per frame when frame rate is low. All physics calculations ...
Condition 条件: Variable[“VisitedParis”] == true 变量(“VisitedParis”) = = true 对话提前一层评估条件 对话系统在对话之前对链接进行额外的一级评估。 它必须这样做,以正确处理某些继续按钮模式。 这意味着,如果你在一个节点设置一个值(例如,节点),然后你不能检查它在下一个节点(节点B)因为对话系统将...
译:Default Build Script为每个组创建一个或多个AssetBundles,并将其保存到本地或远程构建路径中。 Making an update build When you distribute content remotely, you can perform a differential update of the previously published build to minimize the amount of data your users must download (compared to ...