A build started with BuildContent uses the variable settings of the active Profile. To set the active Profile as part of your customized build script, assign the ID of the desired profile to the activeProfileId field of the AddressableAssetSettingsDefaultObject.Settings object. 译:要设置活动配置...
Camera.main is a convenient Unity API call that returns a reference to the first enabled Camera component that is tagged with "Main Camera". This is another example of something that looks like a variable but is in fact an accessory. In this case, the accessor calls an internal function si...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Should the weight value of the base layer always be set to one or should the weight be zero when using another layer? The base layer weight is always 1 and override layers will completely override the base layer.(Base Layer权重始终为1) Is there any way to get a variable value from the...
Check the value of the following variable in your script:var isAllSourceLoaded = Configurator.s_ConfiguratorInstance.settings.ProductSources.All(p => p.IsLoaded); What is a MixedProductSource?MixedProductSource is the default variation of the ProductSource component. It uses the AssetDatabase ...
This bug originates from IL2CPP itself and only occurs in Unity 2021 and earlier versions.Editor[fix] fix the issue in Unity 6000 where the modification of the trimmed AOT DLL output directory for the visionOS build target caused CopyStrippedAOTAssemblies::GetStripAssembliesDir2021 to fail in ...
Create a custom component that takes a “SpriteAtlas” as a variable. Assign any of your existing Sprite Atlas to the field. Enter play mode or run the player. Access the variable and notice you can now call the property “.GetSprites” to get the array of Sprites packed in this atlas....
invoking theResources.UnloadAssetAPI. The Instance ID for these Objects remains valid and will still contain a valid File GUID and LocalID entry. If any Mono variable or other Object holds a reference to an Object that is unloaded withResources.UnloadAsset, then that Object will be reloaded as...
When a value-typed variable is "boxed", it's wrapped in a System.Object, which is stored on the managed heap. Memory is allocated and eventually when disposed must be processed by the garbage collector. These allocations and deallocations incur a performance cost and in many scenarios are ...
Drag the same Rigidbody2D in the inspector (by dragging the topmost part) into the Rb input slot. This sets our Rb variable from our code to the Inspector Rigidbody2D! You can also now adjust our speed variable here in unity as well. ...