4,在场景2中同样加入ui-image和代码,可以将 此设为prefab,再拖到场景二,但是要添加进入场景的fadein效果代码, usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.SceneManagement;publicclassSceneFader:MonoBehaviour{publicImageblackimage;[SerializeField]private...
没有内置的方法可以做到这一点,但你可以实现你自己的方法来做到这一点。从您的Button获取Image和Text组件...
Unity 笔记 - Text Fade In 文字淡入, FadeIn.cs /* FadeIn.cs */usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassFadeIn:MonoBehaviour{[HideInInspector]publicstaticFadeIninstance;publicboolstartAtBeginning;publicfloattime;[HideInInspector]publicTexttext...
新建脚本Fade_Control usingUnityEngine; usingUnityEngine.UI; //状态效果值 publicenumFadeStatuss { FadeIn, FadeOut } publicclassFade_Control:MonoBehaviour { //设置的图片 publicImagem_Sprite; //透明值 privatefloatm_Alpha; //淡入淡出状态 privateFadeStatussm_Statuss; //效果更新的速度 publicfloatm_U...
/// /// 项目名称:/// 脚本作用:UI渐变效果/// 日期:2018-12-25/// 作者:Olivia/// usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassUIFadeInFadeOut:MonoBehaviour{publicfloattargetAlpha=1.0f;publicfloatalphaSpeed=2.0f;publicButtonbtn;privatebooldepr...
using UnityEngine.UI;//注意添加RawImage命名空间 public class FadeInOut : MonoBehaviour { public bool isBlack = false;//不透明状态 public float fadeSpeed = 1;//透明度变化速率 RawImage rawImage; void Start() { RectTransform rectTransform = GetComponent<RectTransform>(); ...
FadeInOut.cs 代码语言:javascript 代码运行次数:0 复制 Cloud Studio代码运行 using UnityEngine;using UnityEngine.UI;//注意添加RawImage命名空间publicclassFadeInOut:MonoBehaviour,IFadeInOut{[HideInInspector]publicbool isBlack=false;//不透明状态[HideInInspector]publicfloat fadeSpeed=1;//透明度变化速率publ...
---上面原文:Unity4.6 UI实现渐隐渐现(FadeIn FadeOut)效果--- 以下是我在实际项目中结合协程制作的提示信息闪烁功能实现 1internalCoroutine noticeCor;2internalvoidShowNotice()3{4HideNotice();5noticeCor =StartCoroutine(NoticeShowScale());6}78internalvoidHideNotice()9{10if(null!=noticeCor)11{12StopCoro...
二、创建完成后,在Project面板点击Create→C# Script,本例命名为InAndFade 三、编写代码之前,为了确保能够调用到Text类,所以要先手动引入命名空间 using UnityEngine.UI; 四、完整代码如下 1publicclassInAndFade : MonoBehaviour2{3//渐隐渐现4publicboolShow =true;5publicboolFade =false;6publicfloatduration =2.5...
承接上一篇文章:Unity 笔记 - Text 文字淡入, FadeIn.cs - 知乎,内容大同小异。 /* FadeOut.cs */usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassFadeOut:MonoBehaviour{[HideInInspector]publicstaticFadeOutinstance;publicboolstartAtBeginning;publicfloattime...