/* FadeIn.cs */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FadeIn : MonoBehaviour { [HideInInspector] public static FadeIn instance; public
m_text.GetComponent<Text> ().CrossFadeColor (endColor, durTime, false, true); 原因是m_text.GetComponent<Text> ().CrossFadeColor(targetColor, durTime, false, true)中targetColor会自动与Text的本来颜色相乘。 参考:http://forum.unity3d.com/threads/crossfadealpha-and-crossfadecolor-not-working-for-...
unity, UGUI Text fadeIn错误写法: Color color = m_text.GetComponent<Text> ().color; Color startColor = new Color (color.r,color.g,color.b,0f); Color endColor = new Color (color.r,color.g,color.b,1f); m_text.GetComponent<Text> ().color = startColor; m_text.GetComponent<Text> ...
/* FadeOut.cs */usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;publicclassFadeOut:MonoBehaviour{[HideInInspector]publicstaticFadeOutinstance;publicboolstartAtBeginning;publicfloattime;[HideInInspector]publicTexttextObject;[HideInInspector]publicstaticfloatdefaultTime...
Unity のマニュアルは、Unityの使い方を学ぶ手助けとなります。Unityを使って 2D や 3D ゲームを作成したり、ゲーム以外のアプリを作成したりして多くの経験を積みましょう。
graphical UI object contained within a Canvas. 简单的翻译过来就是,画布上的渲染器组件将呈现包含在一个画布内的图形用户界面对象,再仔细查看CanvasRenderer类时我们可以看到有两个方法SetAlpha ,SetColor,显然我们可以修改透明度Alpha和Color来实现渐隐渐现,同时我们还可以发现Button,Text,Image等控件都会集成自Unity.UI...
Fade is the ultimate Unity transition system. Perfectly fade UI, 3D objects, or entire CanvasGroups—in, out, or sequenced—with buttery smoothness. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has lim...
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
using UnityEngine; using System.Collections; public class SceneFadeInOut : MonoBehaviour { public float fadeSpeed = 1.5f; // Speed that the screen fades to and from black. private bool sceneStarting = true; // Whether or not the scene is still fading in. public GUITexture guiTextre; voi...
Use a text editor to open the created script and rewrite it as follows.using UnityEngine; using Live2D.Cubism.Framework.Motion; public class CubismMotionLoopPlayer : MonoBehaviour { // AnimationClip to be played in a loop [SerializeField] public AnimationClip Animation; private CubismMotion...