ClearTrailRenderer からすべてのポイントを削除します。 新しい位置からトレイルを再開するのに便利です。 継承メンバー 変数 gameObjectこのコンポーネントはゲームオブジェクトにアタッチされます。コンポーネントはいつもゲームオブジェクトにアタッチされています。
TrailRenderer Transform Tree TreeInstance TreePrototype UICharInfo UILineInfo UIVertex Vector2 Vector3 Vector4 WaitForEndOfFrame WaitForFixedUpdate WaitForSeconds WaitUntil WaitWhile WebCamDevice WebCamTexture WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoint2D WindZone WWW WWWForm YieldInstruction ...
ParticleRenderer ParticleSystem Burst CollisionModule ColorBySpeedModule ColorOverLifetimeModule EmissionModule EmitParams ExternalForcesModule ForceOverLifetimeModule InheritVelocityModule LimitVelocityOverLifetimeModule MinMaxCurve MinMaxGradient Particle RotationBySpeedModule RotationOverLifetimeModule ShapeModule SizeBy...
time touch touchscreenkeyboard trailrenderer transform tree treeinstance treeprototype uicharinfo uilineinfo uivertex vector2 vector3 vector4 waitforendofframe waitforfixedupdate waitforseconds waitforsecondsrealtime waituntil waitwhile webcamdevice webcamtexture webglinput wheelcollider wheelfrictioncurve wheelhit ...
trailrenderer transform tree treeinstance treeprototype uicharinfo uilineinfo uivertex vector2 vector3 vector4 waitforendofframe waitforfixedupdate waitforseconds waitforsecondsrealtime waituntil waitwhile webcamdevice webcamtexture webglinput wheelcollider wheelfrictioncurve wheelhit wheeljoint2d windzone www www...
TrailRenderer Transform Tree TreeInstance TreePrototype UICharInfo UILineInfo UIVertex Vector2 Vector2Int Vector3 Vector3Int Vector4 WaitForEndOfFrame WaitForFixedUpdate WaitForSeconds WaitForSecondsRealtime WaitUntil WaitWhile WebCamDevice WebCamTexture WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoi...
TrailRenderer Transform Tree TreeInstance TreePrototype UICharInfo UILineInfo UIVertex Vector2 Vector3 Vector4 WaitForEndOfFrame WaitForFixedUpdate WaitForSeconds WaitUntil WaitWhile WebCamDevice WebCamTexture WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoint2D WindZone WWW WWWForm YieldInstruction ...
スクリプトリファレンス Ray struct in UnityEngine 説明 レイ(光線)の表現 レイは原点 (origin) から、設定した方向に向けて光線 (direction) を無限に飛ばすことができます。 変数 directionレイの方向 originレイの原点 コンストラクタ
TrailRenderer Transform Tree TreeInstance TreePrototype Types UICharInfo UILineInfo UIVertex UnassignedReferenceException UnityException Vector2 Vector3 Vector4 WaitForEndOfFrame WaitForFixedUpdate WaitForSeconds WebCamDevice WebCamTexture WheelCollider WheelFrictionCurve ...
TrailRenderer Transform Tree TreeInstance TreePrototype UICharInfo UILineInfo UIVertex Vector2 Vector2Int Vector3 Vector3Int Vector4 WaitForEndOfFrame WaitForFixedUpdate WaitForSeconds WaitForSecondsRealtime WaitUntil WaitWhile WebCamDevice WebCamTexture WebGLInput WheelCollider WheelFrictionCurve WheelHit WheelJoi...