using UnityEngine; using System.Collections; // This is not an editor script. public class MyPlayer : MonoBehaviour { public int armor = 75; public int damage = 25; public GameObject gun; void Update() { // Update logic here... } } 代码1-5 比如代码1-5所示定义了一个组...
class in UnityEditor / 继承自:ScriptableObject描述 从中派生自定义编辑器的基类。使用此类可为对象创建您自己的自定义检视面板和编辑器。 设想一个 MyPlayer 脚本,其中包含盔甲和伤害的变量,以及对枪支 GameObject 的引用。 using UnityEngine; using System.Collections;// This is not an editor script. public ...
In this lesson I’ll show how new menu items in the Unity editor are created and try to provide real-world example usages to every described topic. Adding Menu Items In order to add a new menu to the top-level toolbar, you should create an editor script (a script file that is ...
- Customize the GUI of script members with customPropertyAttributes. If you have a customSerializableclass, you can use a PropertyDrawer to control how it looks in the Inspector. Consider the Serializable class Ingredient in the script below: // Recipe.js // This is not an editor script enum...
AssemblyIsEditorAssembly ->具有该属性的程序集中的任何类都将被视为编辑器类 程序集级别的属性。具有该属性的程序集中的任何类都将被视为编辑器类。 (暂不清晰用法) BeforeRenderOrderAttribute->自定义渲染前回调的顺序 当您需要为 Application.onBeforeRender 指定自定义回调顺序时,使用此 BeforeRenderOrderAttribut...
This package contains an Editor script which implements an inspector for BuildReport files. The BuildReport file is generated for Player builds (BuildPipeline.BuildPlayer), as well asBuildPipeline.BuildAssetBundles. This file records information about your last build, and helps you profile the time ...
要打开对话编辑器,可以使用菜单项Tools → Pixel Crushers → Dialogue System → Dialogue Editor 或者点击对话管理器的logo横幅,或者双击对话数据库资源。 对话编辑器窗口与Inspector视图一起工作。 ⑶Database数据库 Database Properties: Author:作者 Version:版本 Description:描述 Global User Script:全局用户脚本,...
AssemblyIsEditorAssembly 汇编级属性,使用该属性的Class会被认为是EditorClass。具体用法不明。 ContextMenu 可以在Inspector的ContextMenu中增加选项。 例如,如下代码的效果 public class TestMenu : MonoBehaviour { [ContextMenu ("Do Something")] void DoSomething () { ...
然后后来修改script之后发现运行游戏没有改变。后来发现...Unity3D游戏开发——塔防小游戏 游戏效果图: 本文参照siki学院的塔防游戏教程写的。http://www.sikiedu.com,搜索塔防游戏登入即可观看。 游戏流程: 1.首先创建cube调整其大小(以便计算),然后将其设成预设体(以便之后统一操作),利用ctrl+D复制弄出地形,在...
has connected./// </summary>/// <param name="handler">The callback function. It must return true if it takes ownership of a client.</param>/// <param name="name">The name of the client to prefer. If set, this handler has priority over clients that have the given name.</param>...