1、File -- Settings... 打开设置窗口 2、Editor -- Colors & Fonts -- Font 可以在搜索框中输入Font搜索 Font为字体设置 3、将Size中的数值调大即可 Apply 应用:查字体大小是否合适 最后点击OK &... Android studio 3.6.1版本 添加忽略文件 Git操作提交时,有些文件我们不需要提交,配置忽略文件(
In this lesson I’ll show how new menu items in the Unity editor are created and try to provide real-world example usages to every described topic. Adding Menu Items In order to add a new menu to the top-level toolbar, you should create an editor script (a script file that is ...
using UnityEngine; using System.Collections; // This is not an editor script. public class MyPlayer : MonoBehaviour { public int armor = 75; public int damage = 25; public GameObject gun; void Update() { // Update logic here... } } 代码1-5 比如代码1-5所示定义了一个组...
// This is not an editor script. vararmor :int= 75; vardamage :int= 25; vargun :GameObject; functionUpdate() { // Update logic here... } Using a custom Editor, the apperance of the script in the Inspector can be changed, for example to look like this: ...
修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
This package contains an Editor script which implements an inspector for BuildReport files. The BuildReport file is generated for Player builds (BuildPipeline.BuildPlayer), as well asBuildPipeline.BuildAssetBundles. This file records information about your last build, and helps you profile the time ...
AssemblyIsEditorAssembly ->具有该属性的程序集中的任何类都将被视为编辑器类 程序集级别的属性。具有该属性的程序集中的任何类都将被视为编辑器类。 (暂不清晰用法) BeforeRenderOrderAttribute->自定义渲染前回调的顺序 当您需要为 Application.onBeforeRender 指定自定义回调顺序时,使用此 BeforeRenderOrderAttribut...
要打开对话编辑器,可以使用菜单项Tools → Pixel Crushers → Dialogue System → Dialogue Editor 或者点击对话管理器的logo横幅,或者双击对话数据库资源。 对话编辑器窗口与Inspector视图一起工作。 ⑶Database数据库 Database Properties: Author:作者 Version:版本 Description:描述 Global User Script:全局用户脚本,...
An easy approximation to compare shaders in performance is to identify the average number of operations each executes at runtime. This can be done easily in Unity. Select your shader asset or select a material, then in the top-right corner of the inspector window, select the gear icon follo...
This is the default option. Local: Use joysticks that connect to the computer running the Editor.Asset SerializationPropertyDescription Mode Choose which format to use for storing serialized Assets. This is set to Force Text by default. Unity uses serialization to load and save assets and Asset...