Once Unity loads your project, you need to configure Unity to use the correct installation of Visual Studio. On the menu bar, selectEdit>Preferences. ThePreferencesdialog appears. Select theExternal Toolstab. From theExternal Script Editordrop-down list, choose Visual Studio 2022. ...
其创建过程还是在Editor文件夹下创建一个继承自ScriptWizard的脚本,调用ScriptWizard.DisplayWizard方法即可生成并显示这个窗口,点击右下角的Create会调用OnWizardCreate方法: public class TestScriptWizard: ScriptableWizard { [MenuItem("CustomEditorTutorial/TestScriptWizard")] private static void MenuEntryCall() { Di...
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Scripting in Unity refers to authoring your project’s functionality in code rather than through the Unity EditorUI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems.More info See inGlossary. This allows you to go beyond what can be done...
MenuItem 与 EditorWindow ScriptableWizard ScriptObject Attributes AssetProcess OnDrawGizmos OnDrawGizmos隶属于MonoBehaviour下,通过该方法可以绘制出一些Gizmos,从而使参数能够简便的在Scene窗口中进行查看。 比如我们有一个沿着路点移动的平台,一般的操作可能是生成一堆新的子物体来确定和设置位置,但其实这样会有点赘余...
In this tutorial, you’ll set the default script editor (IDE) to use with scripts in Unity Editor.
MenuItem 与 EditorWindow ScriptableWizard ScriptObject Attributes AssetProcess OnDrawGizmos OnDrawGizmos是在MonoBehaviour下的一个方法,通过这个方法可以可以绘制出一些Gizmos来使得其一些参数方便在Scene窗口查看。 比如我们有一个沿着路点移动的平台,一般的操作可能是生成一堆新的子物体来确定和设置位置,但其实这样会有...
进入Unity 后找到Preferences(Windows在Edit菜单下/Mac在Unity菜单下) 找到External Tools将External Script Editor设置为 Visual Studio 或其他你想使用的编辑器 确定编辑器设置 这是最简单也最方便的方法,希望刚入门的小伙伴选择这种方法。Mac平台直接在 HUB 中安装 VS 即可 ...
In this Unity C# tutorial you will create a simple data structure and write your own property drawer for it. You will learn to use a serialized class create a custom property drawer use SerializedProperty use Unity's immidiate-mode GUI in the editor You're assumed to know your way around...
UnityEditorTutorialUnity插件开发教程是一个详细的教程,用于教授开发者如何创建自己的 Unity 编辑器工具和插件。该教程提供了丰富的示例和解释,以帮助开发者理解和掌握 Unity 编辑器的开发技术。 该教程分为几个部分,首先介绍了 Unity 编辑器的基本概念和工作原理。然后,教程详细介绍了如何创建自定义的编辑器窗口和面板...