Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
Once Unity loads your project, you need to configure Unity to use the correct installation of Visual Studio. On the menu bar, selectEdit>Preferences. ThePreferencesdialog appears. Select theExternal Toolstab. From theExternal Script Editordrop-down list, choose Visual Studio 2022. ...
In this Unity C# tutorial you will create a simple data structure and write your own property drawer for it. You will learn to use a serialized class create a custom property drawer use SerializedProperty use Unity's immidiate-mode GUI in the editor You're assumed to know your way around...
If you need to refresh your memory of the Unity Editor basics, you can take a moment to reviewExplore the Unity Editorat any time. 3.Change over time 0 In Unity and generally throughout all computer graphics, images are rapidly iterated through to give the impression of movement and change...
returnfalse; } else { #ifUNITY_EDITOR||UNITY_STANDALONE_WIN||UNITY_STANDALONE_OSX||UNITY_METRO if(Input.GetMouseButtonDown(0)) returntrue; if(Input.GetMouseButton(0)) returntrue; elseif(Input.GetMouseButtonUp(0)) returnfalse; #endif } return...
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5.Loading and Saving via Editor Scripthttps://unity3d.com/cn/learn/tutorials/topics/scripting/loading-and-saving-editor-script?playlist=17117已看 6.Game Data Editor GUIhttps://unity3d.com/cn/learn/tutorials/topics/scripting/game-data-editor-gui?playlist=17117已看 ...
This tutorial has been superseded by Runner 2. You're assumed to know your way around Unity's editor and know the basics of creating C# scripts. If you've completed the Clock tutorial you're good to go. The Graphs tutorial is useful too, but not necessary. Note that I will often om...
其创建过程还是在Editor文件夹下创建一个继承自ScriptWizard的脚本,调用ScriptWizard.DisplayWizard方法即可生成并显示这个窗口,点击右下角的Create会调用OnWizardCreate方法: public class TestScriptWizard: ScriptableWizard { [MenuItem("CustomEditorTutorial/TestScriptWizard")] ...
MenuItem 与 EditorWindow ScriptableWizard ScriptObject Attributes AssetProcess OnDrawGizmos OnDrawGizmos是在MonoBehaviour下的一个方法,通过这个方法可以可以绘制出一些Gizmos来使得其一些参数方便在Scene窗口查看。 比如我们有一个沿着路点移动的平台,一般的操作可能是生成一堆新的子物体来确定和设置位置,但其实这样会有...