If you have experienced an infinite loop in your script code in Unity, you know it is quite unpleasant. Unity becomes unresponsive and you may have to kill the Editor entirely to get out of the mess. If you were lucky enough to have the debugger attached before running your game, you ma...
http://answers.unity3d.com/questions/382973/programmatically-change-editor-layout.html https://github.com/MattRix/UnityDecompiled/blob/master/UnityEditor/UnityEditor/WindowLayout.cs This article applies to Unity version 5.3
To create an interactable object, you’ll need to create an interactable interface, and to make an interface, you’ll need to create a new C# Script. While you might normally do this by adding a new script as a component, interfaces can’t be attached to game objects, so you’ll need...
If you have previously used Unity Ads using the Asset Store package: what has changed? You do not need to register to Unity Ads self-serve admin; instead, an account is created for you (if you don*t already have one) when you first enable ads in the editor. ...
Next, we’ll implement the ability to move the character left and right. When holding down the movement button, the character should maintain the specified movement speed regardless of obstacles. To achieve this, we’ll add a variable in the script to store the current movement velocity along ...
The ability to test your application by switching from Edit mode to Play mode is one of Unity’s core features. You can use Play mode to run your project directly inside the Editor, through the Play button in the Toolbar.Play mode is intended to provide a realistic preview of how your ...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
using UnityEngine.Audio; using UnityEngine.UI;Within the class itself, you’ll need to be able to reference many of the objects within the settings menu. You also need to be able to change the volume of the audio mixer. Finally, two private variables are declared. The first is a float...
This checks the “music” key saved in the PlayerPrefs. If the value is set to 1, the player had music on, so it enables the music and sets the toggle to on. Otherwise, it sets the music to off and disables the toggle.Now Save the changes to your script and return to Unity.Add...
A script, that will set up the video to be played at theGUI Texturewith sound, making the necessary adjustments to fit the video on the screen. These components are going to be added at theMain Cameragame object, which already comes in every Unity3D scene.After adding them, you will end...