http://www.ceeger.com/Script/GUILayout/GUILayout.html 这个插件就用到了今天我们学到的东西制作而成的: 好了,差不多就介绍到这里吧 Unity Editor 基础篇(五):Gizmos 最终效果 准备工作 在之前的项目或者新建的项目中创建如下目录结构: 如果是新的项目,只需创建Scripts和Gizmos就好。 该文章用的到API: 传...
To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.When you make a custom editor for a component, you need put this...
// This is not an editor script. public class MyPlayer : MonoBehaviour { public int armor = 75; public int damage = 25; public GameObject gun; void Update() { // Update logic here... } } 使用自定义编辑器时,可以在检视面板中更改脚本外观,正如下图所示: Custom editor in the Inspector....
Unity编辑器开发实战中如何创建自定义编辑器? 在Unity中为UI视图制作动画编辑器的步骤是什么? Unity Custom Editor的开发难点有哪些? 动画示例: 为了更方便地为UI视图添加动画,将动画的编辑功能封装在了UI View类中,可以通过编辑器快速的为视图编辑动画。动画分为两种类型,一种是Unity中的Animator动画,该类型直接通过...
s_fold = EditorGUILayout.Foldout(s_fold,"说明"); if(s_fold) EditorGUILayout.HelpBox(m_res, MessageType.Info); GUI.contentColor = color; } } 1 1 回到TestScript,加入一些测试代码。在class上和一些函数上,加入了一些MonoHeader。 1
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
One of the most common uses of the SerializedObject and SerializedProperty classes is when creating custom Editors, where using SerializedObject is the recommended approach as opposed to modifying inspected target objects directly. https://docs.unity.cn/2020.2/Documentation/ScriptReference/SerializedObject.ht...
简介: Unity 编辑器开发实战【Custom Editor】- 为UI视图制作动画编辑器 为了更方便地为UI视图添加动画,将动画的编辑功能封装在了UI View类中,可以通过编辑器快速的为视图编辑动画。动画分为两种类型,一种是Unity中的Animator动画,该类型直接通过一个字符串类型变量记录动画State状态的名称即可,播放时调用Animator类中...
1.先准备好对应的代码模板,放到Assets\ScriptTemplates目录下 usingSystem.IO; usingSystem.Text; usingSystem.Text.RegularExpressions; usingUnityEditor; usingUnityEditor.ProjectWindowCallback; usingUnityEngine; publicclassCodeGenerator { privatestaticstringsystemTemplatePath ="Assets/ScriptTemplates/SystemClass.cs"...
在之前的项目中,找到 Editor 文件夹,然后创建一个新的 C# 脚本,命名为“MyFirstWindow”,然后双击打开脚本,添加如下代码: 常用的自定义窗口属性 传送门:http://www.ceeger.com/Script/EditorWindow/EditorWindow.html 传送门:http://www.ceeger.com/Script/GUILayout/GUILayout.html 以上是我们这个案例中主要用到...