s_fold = EditorGUILayout.Foldout(s_fold,"说明"); if(s_fold) EditorGUILayout.HelpBox(m_res, MessageType.Info); GUI.contentColor = color; } } 1 1 回到TestScript,加入一些测试代码。在class上和一些函数上,加入了一些MonoHeader。 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19...
class in UnityEditor描述 Tells an Editor class which run-time type it's an editor for.When you make a custom editor for a component, put this attribute on the editor class.To set which Editor classes are active for the current Render Pipeline Asset, add a SupportedOnRenderPipelineAttribute ...
// This is not an editor script. public class MyPlayer :MonoBehaviour{ public int armor = 75; public int damage = 25; publicGameObjectgun; voidUpdate() { //Updatelogic here... } } 使用自定义编辑器时,可以在检视面板中更改脚本外观,正如下图所示: ...
为UI View创建Custom Editor: 代码语言:javascript 复制 using System; using UnityEngine; using UnityEditor; using DG.Tweening; using System.Reflection; using UnityEditor.Animations; using UnityEditor.AnimatedValues; namespace SK.Framework { [CustomEditor(typeof(UIView), true)] public class UIViewInspec...
传送门:http://www.ceeger.com/Script/EditorGUILayout/EditorGUILayout.BeginVertical.html 常用的自定义 Inspector 界面布局属性 现在,请你在 Editor 文件夹中创建一个新的 C# 脚本,双击就打开该脚本,并为其添加如下代码: Okey,接下来一一分析一下 1、Vertical - 垂直布局 默认的界面布局就是垂直布局,但是为了...
然后就是定义菜单栏点击后所执行的具体函数CustomEditroFunction,这里需要注意的是函数需要是静态函数,需要增加static关键字。MenuItem方法则是定义菜单栏的路径,菜单栏路径可以采用中文。图二则是自定义菜单栏的效果。 EditorWindow类文档连接:https://docs.unity3d.com/cn/2022.2/ScriptReference/EditorWindow.html...
自定义编辑器窗口 Custom Editor Window Unity除了自带的Project窗口,Scene窗口等,还支持自定义窗口。创建自定义窗口的步骤一般为: 创建一个从 EditorWindow 派生的脚本 使用代码触发窗口显示自身 为您的工具实现GUI代码 实例: publicclassMyWindow:EditorWindow{stringmyString="Hello World";boolgroupEnabled;boolmyBool...
from visual script editors to in-editor navigation mesh generation. The documentation for how you might build such a thing yourself, however, is a bit thin. Here’s a whirlwind tour of some of the most useful bits of info about editor customization that I’ve found in the course of my ...
在之前的项目中,找到 Editor 文件夹,然后创建一个新的 C# 脚本,命名为“MyFirstWindow”,然后双击打开脚本,添加如下代码: 常用的自定义窗口属性 传送门:http://www.ceeger.com/Script/EditorWindow/EditorWindow.html 传送门:http://www.ceeger.com/Script/GUILayout/GUILayout.html 以上是我们这个案例中主要用到...
{publicfloatduration=1f;publicfloatdelay;publicEaseease=Ease.Linear;publicVector3startValue=Vector3.zero;publicVector3endValue=Vector3.one;publicboolisCustom;publicTweenPlay(RectTransformtarget,boolinstant=false){if(isCustom){target.localScale=startValue;}returntarget.DOScale(endValue,instant?0f:duration)...