手机上安装UnityRemote5,接上数据线,打开USB调试 打开Unity(注意要先连接手机,再打开Unity,否则Unity可能会找不到手机) 选择菜单File -> Build Settings 勾选Development Build,ScriptDebugging 选择菜单Edit-> Project Settings ->Editor设置Device为 Unity官方案例精
In this lesson I’ll show how new menu items in the Unity editor are created and try to provide real-world example usages to every described topic. Adding Menu Items In order to add a new menu to the top-level toolbar, you should create an editor script (a script file that is ...
// This is not an editor script. vararmor :int= 75; vardamage :int= 25; vargun :GameObject; functionUpdate() { // Update logic here... } Using a custom Editor, the apperance of the script in the Inspector can be changed, for example to look like this: ...
修正了一個可能會阻止 Visual Studio 偵錯工具偵錯原生程式的註冊問題。 已修正評估 UnityScript 和 Boo 運算式時可能發生的例外狀況。 修正了在 Unity 中變更 .NET API 層級時,不會觸發專案檔案更新的回歸錯誤。 已修正使用者程式代碼無法參與記錄回呼處理程式的 API 問題。1.0...
这是可以继承Editor类,对自己扩展的组件的编辑界面进行定制。 using UnityEngine; using System.Collections; // This is not an editor script. public class MyPlayer : MonoBehaviour { public int armor = 75; public int damage = 25; public GameObject gun; void Update() { // Update logic here......
AssemblyIsEditorAssembly ->具有该属性的程序集中的任何类都将被视为编辑器类 程序集级别的属性。具有该属性的程序集中的任何类都将被视为编辑器类。 (暂不清晰用法) BeforeRenderOrderAttribute->自定义渲染前回调的顺序 当您需要为 Application.onBeforeRender 指定自定义回调顺序时,使用此 BeforeRenderOrderAttribut...
要打开对话编辑器,可以使用菜单项Tools → Pixel Crushers → Dialogue System → Dialogue Editor 或者点击对话管理器的logo横幅,或者双击对话数据库资源。 对话编辑器窗口与Inspector视图一起工作。 ⑶Database数据库 Database Properties: Author:作者 Version:版本 Description:描述 Global User Script:全局用户脚本,...
Although the code below may seem innocent to leave in your application, especially since every Unity script auto-initializes with an Update method, these empty callbacks can become expensive. Unity operates back and forth between an unmanaged and managed code boundary, between UnityEngine code and ...
1.Select menu item Tools → Pixel Crushers → Dialogue System → Tools → Camera Angle Editor. 2.主题:在场景中分配一个角色。编辑器将在游戏视图中显示与该角色相关的摄像机角度。 3.相机角度收集:分配一个游戏对象。您可以从参考资料中的默认角度预置开始,也可以从头开始创建自己的角度预置。如果你指定一...
If there is none, creates and shows new window and returns the instance of it. Simple Empty non-dockable window. using UnityEngine; using UnityEditor; // Simple script that creates a new non-dockable window. public class EditorWindowTest : EditorWindow { [MenuItem("Examples/Display simple Wi...