mSwitch.renderer.material.mainTexture = musicTex;mSwitch.transform.position = Vector3(10,10,0);为什么我写出来之后会无限克隆下去的。并且报错了。求解释。报错的:MissingComponentException: There is no 'Renderer' attached to the "musicswitch(Clone)" game object, but a script is trying to access ...
renderer The Renderer attached to this GameObject (null if there is none attached). rigidbody The Rigidbody attached to this GameObject (null if there is none attached). rigidbody2D The Rigidbody2D that is attached to the Component's GameObject. tag The tag of this game object. transform Th...
particleSystem The ParticleSystem attached to this GameObject (null if there is none attached). renderer The Renderer attached to this GameObject (null if there is none attached). rigidbody The Rigidbody attached to this GameObject (null if there is none attached). rigidbody2D The Rigidbody2D ...
"HBRG: The renderer has a MaterialPropertyBlock attached" 渲染对象使用了Material Property Block属性 "HBRG: The shader used by the material is incompatible with DOTS Instancing" 材质的Shader不能与DOTS Instancing兼容 "HBRG: The renderer has per instance rendering callbacks attached (OnRenderObject et...
“This is the first draw call of a new shadow cascade.” 新阴影级联的第一次绘制调用 “The material doesn‘t have GPU instancing enabled.” 材质未启用GPU Instancing功能 “Objects are rendered using different rendering functions. This can happen if the type of renderer is different (eg Mesh/Sk...
Debug.LogWarning("There is no Renderer or guiTexture attached to this GameObject! AwesomiumUnityWebTexture will render to a texture but it will not be visible."); } m_WebView.SetTransparent(m_Transparent); } Secondly, even if you loaded the webpage, you can't click or do anything! You...
3.In the Inspector, find and disable the Mesh Renderer component. 选择要展开的图像 Note that the glasses are no longer visible in the Scene view, but the GameObjects are present and active in the Hierarchy. 3.Create and assign custom tags ...
If the property is positive, the object adds health. The text (and color of the text) below this property changes depending on whether the object damages, heals, or has no effect. ResourceAttribute 选择要展开的图像 Requirements: Collider2D component of any shape, SpriteRenderer component 选择要...
In the Entity Component System with Jobs Diagram below, notice that the Bullet entity has noTransformorRigidbodycomponent attached to it. The Bullet entity is just the raw data needed explicitly for your update routine to operate on. With this...
rendererThe Renderer attached to this GameObject (null if there is none attached). rigidbodyThe Rigidbody attached to this GameObject (null if there is none attached). rigidbody2DThe Rigidbody2D that is attached to the Component's GameObject. ...