背景 由于项目需要获取地形的高度数据,所以在网上找了一些方案,有一个是通过 TerrainData.GetHeights() 方法将data内的数据图保存出来,对float的数值进行编码,然后保存到 RG 通道内,用的时候再做解码 我们目前是直接使用 terrain 作为地形的,感觉 terrainData 内是包含了 heightmapTexture 这个对象的,何不拿来直接用...
When you're in Unity, might be worth checking (with the terrain height sampler tool) that your heights are as you expect. It sounds like you took a screenshot a heightmap image, and if so, I suspect the some gamma or maybe 16 to 8 bit clipboard conversion along the way may shift t...
TerrainData.heightmapHeight public int heightmapHeight ; 描述 样本中地形的高度(只读)。 Did you find this page useful? Please give it a rating: Report a problem on this page 版权所有 © 2020 Unity Technologies. Publication 2019.3 教程社区答案知识库论坛Asset Store商标和使用条款法律条款隐私政策...
Terrain.heightmapMaximumLOD public int heightmapMaximumLOD ; 描述 让您能够从本质上降低用于渲染的高度贴图的分辨率。可以在低端卡上使用,以从不显示最高的细节级别地形。值为 0 表示始终显示最高细节。值为 1 表示三角形数量将减少到 1/4。高度贴图分辨率的宽度和高度将减半。using UnityEngine;public class ...
Heightmaps must be in the RAW format, and the size of each heightmap must be a power of two. There are three import modes: Global, Batch, and Tiles.GlobalGlobal mode lets you import one heightmap for use on all Terrain tiles. There are two options for the heightmap format....
(3)导入terrain.raw文件作为地形的高度图(通过在 Terrain Settings 的 Heightmap 区域中单击 Import Raw 命令)。 (4)在资源下面创建一个 Scenes 文件夹,并把当前场景另存为 Main。 1.2添加环境 导入需要的程序包(单击Assets > Import Package) (1)向地形中添加一些树木; ...
Also, you most likely want high res terrain heights to be able to carve out high resolution details like roads, streams and other details! 65x65 for 3x3km? Come on, we obviously need proper upscaled heights!), or perhaps scale up the downloaded 16 bit .raw heighmap file using Photoshop...
. No more scaling problem, you can set your vector scale and make your terrain as large/small as you want; . Setting Terrain parameters (Heightmap resolution, detail resolution …) is easy and fast directly from “Terrain preferences” GUI Tab; . Texturing terrain with any supported raster ...
The elevation data for the Netherlands is provided by the AHN. The DEM files can be download onhttps://www.pdok.nl/nl/ahn3-downloads(GeoTiff format). In the DTM format, the raw elevation data is corrected to represent the actual terrain height and not the measured height (without buildin...
创建方式:GameObject/在Hierarchy视图右击--->3D Object --->Terrain. 新创建的地形会在Assets文件夹下创建一个地形资源,并在Hierarchy视图中生成一个地形实例。 Terrain组件 Raise/Lower Terrain:编辑高度 Paint Height:编辑特定高度/修饰高度 Smooth Height:使高度平滑 ...