那么请将文件的编码保存为“带BOM的UTF-8”。VS中可以在“文件”-“高级保存选项”,然后选择编码下拉中选择。 然后你现在想要根据枚举来获得中文描述:比如传入: Properties.MagDef返回“法术防御”。 最原始的做法: public class PropertiesUtils { public static string GetDescB
GPU不擅长处理逻辑分支(祖训了属于是),尽量避免使用if switch等语句, step(x, y) // retrun x <= y ? 1 : 0; //1ret lerp(a, b, t) // return (b - a) * t + a sign(x) // if x<0 return -1; if x =0 return 0;if x >0 return 1 //3ret //注:unity编译到平台后不会保...
Added support for .NET 4.6 profile. Added support for mcs.rsp files. Always enable unsafe compilation switch when Unity 5.6 is used. Added support for "Player" project generation when using Windows Store platform and il2cpp backend.Bug fixesCode...
Most UniTask methods run on a single thread (PlayerLoop), with only UniTask.Run(Task.Run equivalent) and UniTask.SwitchToThreadPool running on a thread pool. If you use a thread pool, it won't work with WebGL and so on.UniTask.Run is now deprecated. You can use UniTask.RunOnThread...
If iteration times end up being too slow using IL2CPP, switch temporarily to the Mono scripting backend during development to improve iteration speed. Note: The default target architectures in the Player Settings are optimized for release builds. Using this default during development increases your ...
LaunchUnity. Sign in if requested. SelectNew. Set theProject nameto"UnityLab"and select3D. SelectCreate project. You're now looking at the default Unity interface. It has the scene hierarchy with game objects on the left, a 3D view of the blank scene shown in the middle, a project file...
③ 就如我们上次发布PC游戏一样,还是先要点击Build Setting,之后我们选择安卓并点击下面的switch plantform。随后,我们可以点击Game窗口下的游戏屏幕分辨率来进行设置,目前我们可能只能满足单个的屏幕分辨率(之后的博客我们会讨论如何适配屏幕)。选择完毕,我们再点击player setting看屏幕的右边,上面的红框里改一下自己的公司...
Visual Studio Tools for Unity integrates with the Unity Editor to help you be more productive. These productivity-enhancing features automate common scripting tasks and bring information from Unity into Visual Studio so that you don't have to switch to the Unity Editor to find it. ...
If you wish to switch the ray to a straight line, as shown in the video, you can do so by selecting the relevant controller in the Hierarchy window, then, in the Inspector window, find the XR Ray Interactor component and change the Line type under the Raycast Configuration. 选择要展开的...
Such as control structures (for-loops, if-else statements, etc) exist in GLSL, including the switch statement. High Level Shading Language(HLSL) is the High Level Shading Language for DirectX. Using HLSL, the user can create C-like programmable shaders for the Direct3D pipeline. HLSL was ...