除此之外,您可以使用TextMesh Pro设置来设置“字体和材质”或“精灵资源”的资源路径。 使用富文本格式时,您可以插入Sprite,具体取决于您在“设置”中定义的主要Sprite资产中的可用资源。 最简单的方法是导入一个Sprite Sheet,然后在Sprite Editor中对其进行切片,右键单击资产,然后选择Create> TextMesh Pro> Sprite As...
Bilinear The Texture becomes blurry up close Trilinear Like Bilinear, but the Texture also blurs between the different mip levelsSprite (2D and UI)Property:Function: Sprite mode Selects how the the sprite graphic will be extracted from the image. Single The sprite image will be used in isolati...
When I zoomed in on the captain's image, I noticed it was quite blurry due to incorrect sprite settings. To fix this, select the Idle Sword 01 texture in the Project window and set the Filter Mode to Point (no filter). Now the image looks much better. ...
// the blocks, not blurry interpolated edges! qrCodeAsTexture2D.filterMode = FilterMode.Point; // Convert the texture into a sprite and assign it to our QR code image var qrCodeSprite = Sprite.Create(qrCodeAsTexture2D, new Rect(0, 0, qrCodeAsTexture2D.width, qrCodeAsTexture2D.height)...
Note that generating mipmaps increases the total filesize of the texture by about 25% so if you’re trying to keep filesize low and either the texture looks fine at a distance, will never be viewed at a distance or GPU rendering costs aren’t an issue then you can keep mipmaps disable...
It looks very blurry but ok at 2048 but at the final res I have doubts as to how useful it’ll be as we’ll be using very low res maybe 256 or 512 max. Reply 59 crystal3d on August 19, 2010 said: hi masteranza, i am all lost but i dont know where to start as i have...
Last question for font it’s super blurry if I use TextMeshPro even if I change the material to Pixel Art Text and if I use normal font it looks weird still as well. Using normal text it looks like this:https://imgur.com/a/tLE5Xrucomparison here ...
“hogs” is UnityGUI. A useful guideline is to only use UnityGUI for game menus and option screens where framerate isn’t important. For in-game controls such as a HUD, developers resort to other methods. Alternatives include GUITextures,SpriteManager,or its commercial siblingSpriteManager 2....
Bilinear The Texture becomes blurry up close Trilinear Like Bilinear, but the Texture also blurs between the different mip levelsSprite (2D and UI)Property:Function: Sprite mode Selects how the the sprite graphic will be extracted from the image. Single The sprite image will be used in isolati...
When I zoomed in on the captain's image, I noticed it was quite blurry due to incorrect sprite settings. To fix this, select the Idle Sword 01 texture in the Project window and set the Filter Mode to Point (no filter). Now the image looks much better. ...