Unity3D Shader 入门学习 Unity3D Shader 入门学习 Unity3D 的所有渲染工作离不开着色器. 一些基本的概念 Shader和Material Shader 着色器其实是一小段程序,它负责将输入的 Mesh 网格. 以指定的方式和输入的贴图或者颜色等组合作用.然后输出.绘图单元可以依据这个输出来将图像绘制到屏幕上 输入的贴图或颜色等,加上...
I have a test dataset like this: Preparation for viz: Visualization: My questions are: Why is the y-values not showing up right? e.g. C is labeled 20, but nearing hitting 100 on the scale. How to adju... Resolve Laravel Passport 2.0 installation Error ...
I get how the data sheet can be necessary, but in my case it is not. I want to use the workflow in Unity where I will slice the sheet and drag the sliced sprites into an animation. A lot of the time it works fine but sometimes the sprites get unordered. And even WITH a data ...
Unity Remote 4 is our play testing solution for iOS and Android. As of Unity 4.5, there’ll be no more Wifi latency when playtesting your games on iOS devices. Plus, we’ve added support for the full range of iOS device inputs including accelerometers, gyroscopes and camera images. Unity...
The Sprite Mask is a useful tool in making unique effects such as character cards or portraits. It’s also useful in making detective, strategy, and even some logic based games. Having the ability to create Sprite Masks within the Unity Engine also relieves the need to have duplicate art as...
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In development at Unity is a 2D Animation package that allows you to rig Sprites as one might rig a 3D model for animation. In this tutorial, you will go through the process of importing the 2D Animation package and rig a sprite ready to be animated. You
Here we’re storing the calendar number we’re displaying, and we modify the initializers to take the last calendar number shown as a parameter (so we can include some logic to not show the same calendar twice in a row). Then switch to HelloWorldLayer.m and make the following changes: ...
Yeah theres not much documentaion for the in build shader stuff unity uses behind the scenes - the only way I found stuff was by digging through the source files for there own shaders which are hidden on the Unity site somewhere, it's pretty messy though!
I don’t know whether Unreal 4 is going to replace Unity in the near future, but it was enough to convince me that it’d be irresponsible to not look into Sprite Lamp and Unreal 4 playing together. I’ve spent some time recently learning the engine a bit, and… well, beyond normal ...