Playa; // SaintsEditor is not required here [Serializable] public struct Nest { public string nest2Str; // normal field [Button] // function button private void Nest2Btn() => Debug.Log("Call Nest2Btn"); // static field (non serializable) [ShowInInspector] public static Color Static...
Edit in Playmode When in Play mode within Unity, the Inspector for an AudioGroup includes a button at the top calledEdit in Play Mode. By default, the parameter values of an Audio Mixer aren’t editable in Play mode and are fully controlled by the current snapshot within the game. ...
You can use Int/LongReactiveProperty, Float/DoubleReactiveProperty, StringReactiveProperty, BoolReactiveProperty, etc(all lists:are InspectableReactiveProperty.cs for show and editable in inspector. If you want to use Enum's ReactiveProperty, you can make custom ReactiveProperty[T] for inspecatable....
Unity does not show .meta files in the Project view, no matter which mode you choose. Visible meta files Select this option to work with a version control system that Unity doesn’t support. This is the default setting. You can then manage the source Assets and metadata for those Assets ...
Ordinarily, Network operations in Unity require the use ofWWWandCoroutine. That said, usingCoroutineis not good practice for asynchronous operations for the following (and other) reasons: Coroutines can't return any values, since its return type must be IEnumerator. ...
TypePicker is an attribute with a property drawer which - in combination with theSerializeReferenceattribute - allows you to serialize interfaces and abstract classes and choose which concrete implementation you want to use and make it editable in the inspector. ...
So I exploited Unity’s Inspector to provide an editable scene description, and used Gizmos and CommandBuffers to provide an edit-time preview of the scene in the Game view.The gizmos representing objects in the scene are selectable and draggable, even though they don’t have a GameObject ...
While I appreciate how straightforward scene building in the books is, I wanted to try a data-driven approach that allowed me to preview what a scene looks like before spending time waiting for it to be rendered. So I exploited Unity’s Inspector to provide an editable scene description, and...
Inspector Gadgets Lite : Streamline your editor experience with this enhanced Transform Inspector. Weaver Lite : Directly reference assets and layers in your code without any magic strings and generate procedural assets in the Unity Editor. ...
Cubemap inspector was improved, can now show alpha channel & mipmaps properly; also understands RGBM encoded HDR cubemaps. Improved seamless cubemap edge fixup. Moved old Cubemap menu entry from Assets into Assets | Legacy. Instead to import cubemap textures use “Cubemap” type in texture ...