添加HideInInspector修饰符后就不会在Inspector面板上显示 [HideInInspector]publicfloatspeed=5;
unity的inspector面板不是说你写public他就可以显示的(充分不必要条件),他现在只支持一部分的数据类型...
这是插件,能跑起来,没报错,加个public的变量但没有显示在inspector上。它的Impostor Asset和Lod Group却可以显示在inspector上。查看引用找不到Impostor Asset被做了什么特别的操作。这是什么魔法?不要说重启什么的了,换几台电脑试试,不同的Unity版本都一样。 瞧瞧侨客 Particle 8 应该是人家有Custom Editors的...
默认情况下Public是暴露给Unity,protect/private是不暴露给Unity的,但有时候想让外部引用,又不想暴露给Unity,怎么办? 对Unity隐藏,使用[HideInInspector] using UnityEngine; using System.Collections; publicclassNewBehaviourScript:MonoBehaviour{ [HideInINspector]//起作用publicintbb =2; } 对Unity暴露,使用[Seria...
class in UnityEngine 描述 使变量不显示在 Inspector 中,但进行序列化。 using UnityEngine; public class Example :MonoBehaviour{ // Make the variable p not show up in the inspector // but be serialized. [HideInInspector] int p = 5; }
The PlayMode Inspector method in HeroPerFrame then displays its variables, the actual Hero attributes. In this case, it not only displays them, but even allows to change them! This "pattern" allows me to test the HUD code, that drives the UI, without having to play the game. This works...
public float JumpForce = 30f; //动画曲线,用在了模型动画播放时的碰撞盒缩放及重力调节 public AnimationCurve SlopeCurveModifier = new AnimationCurve(new Keyframe(-90.0f, 1.0f), new Keyframe(0.0f, 1.0f), new Keyframe(90.0f, 0.0f)); //当前的目标速度 [HideInInspector] public float ...
Public and serialized fields will no longer cause warnings. We've auto-suppressed the CS0649 and IDE0051 compiler warnings in Unity projects that created these messages. Integration: Improved the user experience for displaying Unity editor and player instances (windows are now resizable, use uniform...
7 public class CloudRecoManage : MonoBehaviour, ICloudRecoEventHandler //继承接口并实现 8 { 9 //声明两个变量 10 private GameObject mImageTarget; //ImageTarget的Object对象 11 private ObjectTracker mObjectTracker; //跟踪器变量 (个人理解)识别出的物体就靠它才能跟着图片移动 ...
using UnityEngine;[ExecuteInEditMode] public class PrintAwake : MonoBehaviour { void Awake() { Debug.Log("Editor causes this Awake"); } void Update() { Debug.Log("Editor causes this Update"); } } Did you find this page useful? Please give it a rating: Report a problem on this page...