结果会发现无法直接在Inspector面板中看到这个结构。 要解决这个问题,只需要注意在结构变量前加一行。 今后遇到类似Public变量不显示的问题时都可以这么尝试。 【解决办法-解决声明的Public结构在Inspector面板看不到】 直接声明如下形式的Public structure。 inspector面板中仍然不会出现对应的设置内容: public class VRMap ...
unity的inspector面板不是说你写public他就可以显示的(充分不必要条件),他现在只支持一部分的数据类型...
有个问题不明,为啥有..这是插件,能跑起来,没报错,加个public的变量但没有显示在inspector上。它的Impostor Asset和Lod Group却可以显示在inspector上。查看引用找不到Impostor
添加HideInInspector修饰符后就不会在Inspector面板上显示 [HideInInspector]publicfloatspeed=5;
请教一下为什么有的p..public class MyEvent : UnityEvent<int, string> { }public class Script1 : MonoBehaviour{ pub
默认情况下Public是暴露给Unity,protect/private是不暴露给Unity的,但有时候想让外部引用,又不想暴露给Unity,怎么办? 对Unity隐藏,使用[HideInInspector] using UnityEngine; using System.Collections; publicclassNewBehaviourScript:MonoBehaviour{ [HideInINspector]//起作用publicintbb =2; ...
Show Non-Public members and Static members as categories in watch and local views. Improved display of Unity's SerializedProperty to only evaluate the value field valid for the property. DebuggerDisplayAttribute support for classes and structs. DebuggerTypeProxyAttribute support. Make the insertion of ...
Rider: Fix Rider not refreshing Unity when saving all files (RIDER-62501) Rider: Fix unable to find usages or .asmdef files when player projects generated (RIDER-71238) Rider: Fix completion list showing duplicate entries when player projects generated (RIDER-75500) Rider: Fix "Attach to Unity...
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public void CreateEnemy(){ StaticEnemyManager.CreateEnemy( enemyPrefab); } } 尽管存在这些缺陷,但StaticEnemyManager类举例说明了如何使用静态类来提供外部对象之间的通信,从而提供了比使用Find()或SendMessage()方法更好的选择。 Unity游戏优化(第3版) ...