Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
In the Texture Inspector change the Texture Type to Cookie Enable Alpha From Grayscale (this way you can make a grayscale cookie and Unity converts it to an alpha map automatically)Did you find this page useful? Please give it a rating: Report a problem on this pageHow...
Animation Clip Inspector The Animation Clip Editor settings -Root Transform Rotation,Root Transform Position (Y)andRoot Transform Position (XZ)- let you control the Root Transform projection from the Body Transform. Depending on these settings some parts of the Body Transform may be transferred to Ro...
Learn how to create custom drawers, serialize anything, create Unity-serializable dictionaries, validate your project, and much, much more.
static void Load(UnityModManager.ModEntry modEntry) { // Something } // Send a response to the mod manager about the launch status, success or not. static bool Load(UnityModManager.ModEntry modEntry) { // Something return true; // If false the mod will show an error. ...
This is a blog post by iOS Tutorial Team member Marin Todorov, a software developer with 12+ years of experience, an independant iOS developer and the creator of Touch Code Magazine. This is the second part of a two part tutorial series on how to make a
Software developers new to creating Augmented Reality (AR) experiences often gravitate towards simplified development environments, such as 3D game engines. While popular game engines such as Unity and Unreal have evolved to offer extensive support and functionalities for AR creation, many developers stil...
Then, select the new Object, go to the Identity Inspector, and set the Class to AppDelegate. One last thing – we have to tell the UIApplication that this new AppDelegate class is its delegate! Do this by control-clicking File’s Owner, and control-dragging the dot next to the delegate...
Using Unity’sFrameDebugger This can be located under Window -> Analysis -> Frame Debugger. The Frame Debugger shows the individual draw calls used by Unity to build up the final frame. These can be stepped through to show how certain images are drawn together and which components requ...
http://docs.unity3d.com/Manual/class-AudioClip.html Now select all looping background music clips. Inspector will show settings just like the image below: As seen in the above image letsde-select Preload Audio Data. Check markOverride for Androidand setLoad Typeas Streaming. ...