在Project 窗口中双击预制件资源 在Project 窗口中选择预制件资源,然后在 Inspector 窗口中单击 Open Prefab 按钮在Project 窗口中选择的预制件资源(左),在 Inspector 中显示的 Open Prefab 按钮(右) 单独进入预制件模式时,Unity 在 Scene 视图和Hierarchy 窗口中仅显示该预制件的内容。在下图中,预制件的根是常规...
From any window’s More Items menu (⋮), selectAdd Tab > Inspectorto open an Inspector in a new tab. You can open as many Inspector windows as you want, andreposition, dock, and resizethem in the same way you can any other window. ...
Scene: The currently open scene. Hierarchy: All the game objects in the scene. Note the use of the term GameObjects and the GameObjects dropdown menu. Inspector: The components (properties) of the selected object in the scene. Toolbar: To the far left are Pan, Move, Rotate...
Unity contains functionality for its own SerializedProperty, which allows your custom editor extensions to read values in the inspector. This type displays as expected with VSTU, but when being visualized in MonoDevelop, it spews lines and lines of errors in the Unity console. Also, with the ...
How it works When you open the PlayMode Inspector from Unity's main menu "Window > Analysis > PlayMode Inspector", you are presented with a rather empty window that has no functionality yet. In order for it to show something, you need to implement a parameterless method either in your Mo...
Now to get our player moving, we need to add our movement script and some helpful components.** Click on the circle in the Hierarchy to open its Inspector tab. **Let's add two components: **Click “Add Component” **at the bottom ...
diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspector variable to readonly which would prevent you from modifying the variable in the Unity...
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Visual Studio would offer to make a serialized fieldreadonlywhile we know the Unity engine is setting the value of this field. If you were to accept that code fix, Unity would remove any association you set in the Inspector for this field, which could break things. By writing a suppressor...
Select the new Game Object and in theInspectorpanel, selectAdd Component. From the component drop-down menu, selectScripts>PlayFabLogin. For more information on creating and using scripts in the Unity Editor, seeCreating and Using Scriptsin the Unity documentation. ...