在unityplayeractivity这个类中通过调用UnitysendMessage(物体, 方法名, 字符串) 通过这样就可以了, 如果是多个参数的话, 是可以通过切割字符串的方法获取到想要的参数. 这种方式是通过unity先把一个unity工程导出成android之后, 再通过自己定义一个activity 继承unityplayeractivity...
A batch can contain the data for multiple objects when certain conditions are met. To be eligible for batching, objects must: 1. Share the same instance of the same material 2. Have identical material settings (i.e., texture, shader, and shader parameters) Batching eligible objects can impro...
Unity provides some callback functionality using its SendMessage function, that can basically call a function in a script, with a string that is the function’s name. For example, lets say we have a script named “Foo” with a function named “FooFunction”. Inside another script, we’d ...
CAVE2.SendMessage("gameObject name", "Function Name", paramater) will call the function called "Function Name" on any script on ONLY on a GameObject named "gameObject name". Unlike Unity's SendMessage (or BroadcastMessage), CAVE2.SendMessage supports multiple parameters. You can think of thes...
Key values to look for in your encoding parameters:* Video Codec: H.264, H.265 or VP8. * Resolution: For example: 1280 x 720. * Profile: Applicable for H.264/H.265. The profile is a set of capabilities and constraints; vendors often specify this, such as "Baseline" or "Main". ...
The LoadType in the Parameters property is LoadByType or LoadNamedWithSubAssets, which are the only types of resource loading that may return multiple resources. Finally, if we take a look at the Parameters property of the context object, we will find the following definition: /// /...
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the obje...
For this reason I decided to implement a little framework to send a message through aGameObjecthierarchy and it works like this: If the root (or a parent) of the target that must be reached is known, you can use it to send a signal through the hierarchy in a top down fashion. All ...
Immediately sends the message "StartCountdown" to the object named Bomb. Assume that the Bomb has a method named StartCountdown() that counts down and then sends the message "Kaboom" as shown in the code below. Note that the second of the 3 parameters to SendMessage() is left blank bec...
Improving efficiency with delegates and events and avoiding SendMessage! Executing methods regularly but independent of frame rate with coroutines Spreading long computations over several frames with coroutines Evaluating performance by measuring max and min frame rates (FPS) Identifying performance bottleneck...