CAVE2.SendMessage("gameObject name", "Function Name", paramater) will call the function called "Function Name" on any script on ONLY on a GameObject named "gameObject name". Unlike Unity's SendMessage (or BroadcastMessage), CAVE2.SendMessage supports multiple parameters. You can think of thes...
在unityplayeractivity这个类中通过调用UnitysendMessage(物体, 方法名, 字符串) 通过这样就可以了, 如果是多个参数的话, 是可以通过切割字符串的方法获取到想要的参数. 这种方式是通过unity先把一个unity工程导出成android之后, 再通过自己定义一个activity 继承unityplayeractivity...
SendMessageUpwards Calls the specified method on every MonoBehaviour attached to the GameObject and on every ancestor of the behaviour. SetActive Activates or deactivates the GameObject locally, according to the value of the supplied parameter. TryGetComponent Retrieves the component of the specified typ...
SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the obje...
A batch can contain the data for multiple objects when certain conditions are met. To be eligible for batching, objects must: 1. Share the same instance of the same material 2. Have identical material settings (i.e., texture, shader, and shader parameters) Batching eligible objects can impro...
MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variantslibrary Extension Methods unity-utils - Different help scripts kogane-unity-lib - Extension methods Extensions_Math.cs - Extenhsions math unity-extensions - Useful extension methods UrFairy - C# extens...
Improving efficiency with delegates and events and avoiding SendMessage! Executing methods regularly but independent of frame rate with coroutines Spreading long computations over several frames with coroutines Evaluating performance by measuring max and min frame rates (FPS) Identifying performance bottleneck...
MonoBehaviour.SendMessage(string) Unity提供了一些使用SendMessage函数的callback函数,前者可以通过函数的名称调用脚本中的函数。例如,假设我们有一个名为“Foo”的脚本,它有一个叫作“FooFunction”的函数。在另一个脚本里,我们需要指向我们的“Foo”脚本的实例的变量,假设这个变量是“ourFooVariable”。那么我们可以调...
Programming a UIButton component by using SendMessage(使用 SendMessage 编写 UIButton 组件)(154) 2. Calling LoadScene from SceneController(从 SceneController 调用 LoadScene)(156) 2. Creating a basic 2D platformer(创建基本的 2D 平台游戏)(158) 1. Setting up the graphics(设置图形)(159) 1. ...
There maybe multiple ways that an activity can be entered from with different data types. That’s easy. Just implement the interface using several type parameters public class GameActivity : MonoBehaviour, IActivity, IActivity<string>, IActivity<StartGameArgs> { // start level 1 public void Ini...