简简单单讲一讲unity中 控制其他Windows窗口状态一些方法: [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] public static extern IntPtr FindWindow(string 类名, string 窗口名); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern IntPtr SendMessage(Int...
/*** * * * * 1.测试sendmessage用法 * 2.添加一个button,用于开启传值 * */using System.Collections;using System.Collections.Generic;using UnityEngine; public class Test : MonoBehaviour {public GameObject ReceiveObj;void Start(){ReceiveObj = GameObject.Find ("Capsule");}void OnGUI(){if (GUI...
Debug.Log("Button is Click!!!"); } b、SendMessage 选择Button-Component-NGUI-Interaction-Button Message//[ˌɪntər'ækʃn]n.一起活动;合作;互相影响;互动 c、UIListener(推荐) 选择Button-Component-NGUI-Internal-Event Listener 调用方法: usingUnityEngine;usingSystem.Collections;publicclassBt...
public Button sendMsg; private void Start() { sendMsg.onClick.AddListener(() => { if (!string.IsNullOrEmpty(msgInputField.text)) { WindowsProcessCommunication.SendMessage(msgInputField.text, WindowsProcessCommunication.FindWindow(null, receviceInputField.text)); } }); WindowsProcessCommunication.HookLoa...
using UnityEngine;using UnityEngine.UI;publicclasssetAndroidTest:MonoBehaviour{publicText Stringtext;publicText Inttext;publicButton button;publicstaticsetAndroidTest instance;voidStart(){instance=this;//创建安卓端入口AndroidJavaObject jo=newAndroidJavaObject("com.example.myunitylibrary.MainActivity");setAndrod...
在脚本中使用Unity的消息系统,如SendMessage()方法,将一个方法作为参数传递给Button的onClick事件。如下图: 5、其它。如第三方插件。 本文章为转载内容,我们尊重原作者对文章享有的著作权。如有内容错误或侵权问题,欢迎原作者联系我们进行内容更正或删除文章。
if(GUILayout.Button ("Send Message")) { //Network send function //networkView.RPC(string name, RPCMode mode, params object[] args); GetComponent().RPC("ReceiveMessage", RPCMode.All, name, sendMessage ); sendMessage =""; } GUILayout.Label ("Message : "); ...
button[i].name = "button_" + i;//组件名字 button[i].GetComponentInChildren<Text>().text = (i).ToString();//按钮显示的名字 } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 2.按钮按了以后的处理部分程序: ...
这个选项的本质与上个选项SendMessages基本相同,不同的地方是,BroadcastMessahe会检查子物体身上脚本的函数,而SendMEssages不会。 将脚本挂载到子物体上 打印结果。 3.Invoke UNityEvent Actions 选项 这个模式可以让我们在inspector窗口上通过拖拽的方式关联响应函数,就像是Button中的Onclick一样。
application. Spy++ says that window of the game is UnityWndClass. When i pressing buttons in game, window recives only mouse messages likeWM_SETCURSOR,WM_LBUTTONDOWNetc, but when i try to sendWM_LBUTTONDOWNandWM_LBUTTONUPwith coordinates of the button from another window nothing happend. Why...