/*** * * * * 1.测试sendmessage用法 * 2.添加一个button,用于开启传值 * */using System.Collections;using System.Collections.Generic;using UnityEngine; public class Test : MonoBehaviour {public GameObject ReceiveObj;void Start(){ReceiveObj = GameObject.Find ("Capsule");}void OnGUI(){if (GUI...
Debug.Log("Button is Click!!!"); } b、SendMessage 选择Button-Component-NGUI-Interaction-Button Message//[ˌɪntər'ækʃn]n.一起活动;合作;互相影响;互动 c、UIListener(推荐) 选择Button-Component-NGUI-Internal-Event Listener 调用方法: usingUnityEngine;usingSystem.Collections;publicclassBt...
public Button sendMsg; private void Start() { sendMsg.onClick.AddListener(() => { if (!string.IsNullOrEmpty(msgInputField.text)) { WindowsProcessCommunication.SendMessage(msgInputField.text, WindowsProcessCommunication.FindWindow(null, receviceInputField.text)); } }); WindowsProcessCommunication.HookLoa...
if(GUILayout.Button ("Send Message")) { //Network send function //networkView.RPC(string name, RPCMode mode, params object[] args); GetComponent().RPC("ReceiveMessage", RPCMode.All, name, sendMessage ); sendMessage =""; } GUILayout.Label ("Message : "); GUILayout.Label ( message )...
using UnityEngine;using UnityEngine.UI;publicclasssetAndroidTest:MonoBehaviour{publicText Stringtext;publicText Inttext;publicButton button;publicstaticsetAndroidTest instance;voidStart(){instance=this;//创建安卓端入口AndroidJavaObject jo=newAndroidJavaObject("com.example.myunitylibrary.MainActivity");setAndrod...
public class ButtonExample : MonoBehaviour { public Button button; private void Start() { button.onClick.AddListener(OnButtonClick); //代码控制监听,无参 button.onClick.AddListener(OnButtonClick("参数")); //代码控制监听,有参 } private void CancelListen() ...
button[i].name = "button_" + i;//组件名字 button[i].GetComponentInChildren<Text>().text = (i).ToString();//按钮显示的名字 } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 2.按钮按了以后的处理部分程序: ...
if (GUILayout.Button("testLoop")) { testLoop = true; } if(GUILayout.Button("Equal tag")) { equalTag = true; } if(GUILayout.Button("Compare tag")) { compareTag = true; } } void Update() { if (testLoop) { testLoop = false; ...
1、主要是在UICamera脚本中用射线判断点击的物体并通过SendMessage调用OnClick() OnPress()等函数,可以说NGUI的按钮是通过发消息这个方式调用的。具体方法名称是OnClick() 2、 void Awake () { //获取需要监听的按钮对象 GameObject button = GameObject.Find("UI Root/Button3"); ...
1、在Unity中添加一个button,js将调用方法,为button赋值 image.png 2、在导出的index.html文件中添加发送消息代码,特别需要注意三个参数: 第一个参数是场景中的对象名称;第二个参数是当前附加到该对象的脚本中的方法名称;第三个参数可以是字符串、数字,也可为空。