@文心快码unity sendmessage cannot be called during awake, checkconsistency, or onvali 文心快码 在Unity中,SendMessage方法是一种在运行时动态调用对象上方法的方式,但它有一些限制和特定的使用场景。特别是在Awake、CheckConsistency和OnValidate方法中,使用SendMessage会导致警告或错误。以下是详细的解释、替代方案...
if(网格可用) 刷新网格(); else { 获取MeshFilter并创建网格(); 刷新网格(); } 本来事情到这里也算是能用了, 遗憾的是, 当你试图写入 MeshFilter.SharedMesh 时, 你会得到这样一条 Warning: SendMessage cannot be called during Awake, CheckConsistency, or OnValidate. (MyMonoBehaviour: OnMeshFilterChanged...
可使用标签来识别游戏对象。 使用标签前,必须在标签和层管理器中声明它们。 注意:您不应通过Awake()或OnValidate()方法设置标签。这是因为组件唤醒的顺序是不确定的,因此可能导致意外行为,例如标签在唤醒时被覆盖。如果尝试执行此操作,Unity 将生成一条警告:“SendMessage cannot be called during Awake, CheckConsiste...
如果尝试执行此操作,Unity 将生成一条警告:“SendMessage cannot be called during Awake, CheckConsistency, or OnValidate”。 using UnityEngine; public class Example :MonoBehaviour{ void Start() { // Prints the tag that this transform hasDebug.Log("TransformTag is: " + gameObject.tag); } }...
Every API call can be useful in some situations and less useful in others. In all cases, we must profile our game carefully, identify the cause of costly code and think carefully about how to resolve the problem in a way that's best for our game. SendMessage() SendMessage() and ...
如果你尝试这样做,Unity将生成警告"SendMessage cannot be called during Awake,CheckConsistency,or OnValidate". 函数定义:public string tag; 代码示例: using UnityEngine; public class AnimationStateForEach:MonoBehaviour { private void Start() { Debug.Log("Transform Tag is : " + gameObject.tag); } }...
Update() is a function that is run once per frame by Unity. Update() is a convenient place to put code that needs to be called frequently, or code that must respond to frequent changes. However, not all of this code needs to run every single frame. Moving code out of Update() so ...
SendMessage()andBroadcastMessage()should be eliminated at all costs. These functions can be on the order of 1000x slower than direct function calls. Beware of boxing Boxingis a core concept of the C# language and runtime. It's the process of wrapping value-typed variables such aschar,int,bo...
.SendMessage("DisableAutoTranslator"); // do your GUI things here GUILayout.Button( "こんにちは!" ); } finally { _xua?.SendMessage("EnableAutoTranslator"); } } } This requires version 2.15.0 or later! Implementing a Translator Since version 3.0.0, you can now also implement your own...
This can be used with splitter-regexes in advanced scenarios. The default value of one essentially means that recursion is disabled. HtmlEntityPreprocessing=True ;Will preprocess and decode html entities before they are send for translation. Some translators will fail when html entities are sent. ...