对象上有2个脚本,其中一个有XXX方法,gameObject.SendMessage("XXX");就出错。。 星空孤岛 Shader 12 1 狂风漫卷 Renderer 6 Send方法加个Option参数,选择不需要回应就行 登录百度账号 下次自动登录 忘记密码? 扫二维码下载贴吧客户端 下载贴吧APP看高清直播、视频! 贴吧页面意见反馈 违规贴吧举报反馈通道 贴吧...
GameObject.SendMessage向一个物体发送一个消息。 假设有两个物体 A,B 实现在A中单击鼠标左键 发送消息调用B中的方法。 A中绑定的c#代码 void Update () { if (Input.GetMouseButton(0)) {//很多人其实在这很容易犯错误,先得找到B物体,然后再发送消息才有效果,不然会显示SendMessage has no receiver! GameOb...
SendMessage( ) : 查找目标方法并立即执行 1 遍历该对象上的所有MonoBehaviour组件 2 检查该组件上有没有 XXX 方法 3 如果有此方法,则执行该方法 若目标方法未找到,则提示 SendMessage XXX has no receiver! 1 虽然名字叫 Message ,但是并不存在所谓的‘消息’ 2 SendMessage() 是同步调用,不是异步调用 在目...
8 SendMessage (lastTooltip + "OnMouseOut", SendMessageOptions.DontRequire-Receiver);9 if (GUI.tooltip != "") //若GUI.tooltip不等于空10 //若GUI.tooltip不等于空,则发送消息11 SendMessage (GUI.tooltip + "OnMouseOver", SendMessageOptions.DontRequire-Receiver);12 lastTooltip = GUI.tooltip; //...
◆ function SendMessageUpwards(methodName: string, value: object=null, options: SendMessageOption=SendMessageOption.RequireReceiver): void 描述:在这个游戏物体上的每个MonoBehaviour和该行为的祖先上调用名为methodName 方法。 通过使用零参数,接收方法可以选择忽略参数。如果options被设置为 ...
this.BroadcastMessage("OnParentHandHoverEnd", _hoveringInteractable, SendMessageOptions.DontRequireReceiver); // let objects attached to the hand know that a hover has ended } } _hoveringInteractable = value; if (_hoveringInteractable != null) ...
// Now the level has been loaded and we can start sending out data to clients //现在场景被加载并且我们可以开始发送数据到客户端 Network.SetSendingEnabled(0, true); for (var go in FindObjectsOfType(GameObject)) go.SendMessage("OnNetworkLoadedLevel", SendMessageOptions.DontRequireReceiver); ...
"SendMessage OnPointerExit has no receiver!" Probably these errors appear due to the quick fix of the first error. I don't know, that's the reason I put them here together. when I tried to compile this other one appeared (The number of errors that appear in the console is more than...
SendMessage ゲームオブジェクトにアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出します SendMessageUpwards ゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName と名付けたメソッドを呼び出しま...
// Now the level has been loaded and we can start sending out data to clients Network.SetSendingEnabled(0, true); for (var go in FindObjectsOfType(GameObject)) go.SendMessage("OnNetworkLoadedLevel", SendMessageOptions.DontRequireReceiver); ...