Unite Europe 2016 - Overthrowing the MonoBehaviour tyranny in a glorious ScriptableObject revolution Live Training 16th February 2016 - Introduction to Scriptable Objects Live Training 8th August 2016 - Ability System with Scriptable Objects MonoBehaviour Tyranny 为什么某些情况下使用MonoBehaviour很不好: 运行...
With the Settings Menu Creator you only have to replace the dropdown reference on a scriptable object and your menu will use the new dropdown. Takes only a second. ✔️ Automatic Navigation Setup Tired of manually assigning keyboard/controller menu navigation? Let the tool set it up ...
It is highly recommended to master the use of the standard shader before veering off into making custom surface shaders in ShaderLab, ShaderGraph (Scriptable Render Pipeline) or other 3rd party Shader creation tools. More detailed explanations for the Standard Shader in Unity can be found here....
Scriptable Objects are amazing data containers. They don't need to be attached to a GameObject in a scene. They can be saved as assets in our project. Most often, they are used as assets which are only meant to store data, but can also be used to help se
Live Training 8th August 2016 - Ability System with Scriptable Objects MonoBehaviour Tyranny 为什么某些情况下使用MonoBehaviour很不好: 运行时刻修改了数据一退出就全部丢失了。 这个深有感触,目前都是靠Copy Component Values来解决,很麻烦。其实有这样的需求的时候大部分就说明这个脚本存储的是很多数据,就应该考虑使...
The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-...
⭐ Built-in Object Pooling ⭐ All objects created with Emerald AI are created from an object pool so objects are recycled and not instantiated. The object pool can automatically expand when needed and can be used for custom code.
The downside of this is that you need to store that Monobehaviour or scriptable object somewhere, and that you cannot serialize it inline efficiently.The reason for these limitations is that one of the core foundations of the serialization system is that the layout of the datastream for an ...
Updated some scriptable object fields to not serialize things unintentionally Made initialization a little more streamlined. Added an event you can subscribe to for when initialization is completed (SteamVR_Events.Initialized(bool)). The bool indicates success ...
Scriptable Render Pipeline Coexistence (Experimental) We have delivered a series of improvements to coexistence in Unity 22LTS and Unity 6, and though it can ease and accelerate ... Read more Released Shader Graph Material Types Exposes HDRP Material Type property (eg: Standard, Translucent or...