If you'd like to change your host or IP, you can do so when constructing the client: https://github.com/heroiclabs/unity-sampleproject/blob/master/PiratePanic/Assets/PiratePanic/Scripts/Scene01MainMenuController
HDRP: HDRP sample project (runs on desktop/console) URP: URP sample project (compatible with all platforms) The Common package is automatically referenced from each project. You can simply open these projects without any special care.About Unity sample project: Direct mesh data access from compute...
团结引擎开源车模 Sample下载地址:https://github.com/Tuanjie-Technologies/shadergraph-sample-project-2025 上海车展期间,可在8.2H馆Unity中国展位实时交互体验! 该车模 Sample (基于最新团结引擎 1.5.0 版本中 Shader Graph 开发) ,全面展示了 Shader Graph 在高质量模型渲染与动态交互中的实际应用潜力。 车模 Sam...
此仓库(Demos Repo)旨在为Samples Repo之外的 AR Foundation 提供更高级的演示。关于 AR Foundation 相关的问题,可以到 AR Foundation Sample issues上发布(https://github.com/Unity-Technologies/arfoundation-samples/issues)。 AR Foundation-Demos AR Foundation的演示项目。使用AR Foundation 4.1.7(https://docs....
直接用UDP提供的Sample测试。在此基础上配置商品信息 1.1.2.1把项目上传到UDP 1.Window -> Unity Distribution Portal ->Settings->Go to the Services Window 2.Select organization 3. linked your project to a UDP client Window -> Unity Distribution Portal ->Settings->inspector->generate new UDP client...
We are not accepting pull requests at this time. If you find an issue with the samples, or would like to request a new sample, pleasesubmit a GitHub issue. 简介 跟踪Unity-Technologies/arfoundation-samples 暂无标签 C#等 2 种语言 保存更改 ...
翻译自https://github.com/CyberAgentGameEntertainment/UnityPerformanceTuningBible/ 游戏制作涉及处理大量不同类型的资产,如纹理、网格、动画和声音。本章提供了有关这些资产的实用知识,包括调优性能时要记住的设置。 Texture 图像数据作为纹理的来源,是游戏制作中不可缺少的一部分。另一方面,它消耗相对大量的内存,因此必...
Sample project for Cesium for Unity. Contribute to CesiumGS/cesium-unity-samples development by creating an account on GitHub.
Demo project using Addressables package. Contribute to Unity-Technologies/Addressables-Sample development by creating an account on GitHub.
Intended as a lightweight example of the type of content you can build with Project Tiny. It is a complete game slice showing a number of elements such as accepting input, implementing simple AI, handling collisions, and similar. Please explore and play around with the sample project to get...