A working Unity project for creating any type of Ludo game. Currently setup as a mobile-based 2D Ludo game with working AI. Can be easily extended to a 3D game or a completely different Ludo game if needed. gameunityunity3dmobile-gameunityproject ...
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使用这些插件的最简单方法是,从 GitHub 下载 Unity 包,然后使用 Unity 编辑器中的“资产 | 导入包 | 自定义包”将此包导入 Chomp。在您导入包后,Unity 的“插件”文件夹中包含正确的二进制文件。安装后,这些二进制文件位于“插件\WSA”目录中;Unity 需要在编辑...
This GitHub repository contains examples, in Unity, of design patterns in action that can inform your own game development. From the advanced e-book that’s written for experienced developers These examples are taken from our e-book,Level up your code with game programming patterns. This 100-pa...
1. In-game Debug Console - Asset Store(5) 手机端显示Console日志的插件。 2. Advanced FPS Counter- Asset Store(4) 显示FPS、Memory、Device Information。 3. Log Viewer - Asset Store(4) 用鼠标(点击并拖动)或手指(触摸并拖动)在屏幕上做一个圆圈的手势,来显示日志。 4. ParticleEffectProfiler - G...
Previously, Chomp didn’t have in-app purchases, so we decided to add them to the game using the Store plug-in. Now, Chomp has support for purchasing consumables (boosters) and durables (mazes). The easiest way to use these plug-ins is to downloa...
2.选择解压的路径xx/GameDesigner/GameDesigner/package.json即可导入gdnet包 3.如果前面没有问题,最终显示的包界面 4.打开BuildSettings->ProjectSettings->OtherSettings->设置 ApiCompatibilityLevel* = .NET 4.x 和 AllowUnsafeCode勾上,2021版本后是ApiCompatibilityLevel* = .NET Framework ...
熟悉 Unity 使用的C#语言,包括:基础语法(变量、控制语句、函数)。面向对象编程(类、继承、多态)。...
Prior to Unity 2018.2, official Unity packages, including features such as engine extensions, were located in many different places such as Github and the Asset Store. Unity decided to make these packages centrally located and created the Unity Package Manager. The Unity Package Manager is used to...
需要先制作 Asteroid 预制体, 创建 Project>>GameController 空游戏对象, Tag 为 GameController, 并为之创建脚本 GameController.cs usingUnityEngine;usingSystem.Collections;publicclassGameController:MonoBehaviour{// 小行星数组publicGameObject[] hazards;// 随机生成小行星的位置publicVector3 spawnValues;// 每一波...