GitHub is where people build software. More than 150 million people use GitHub to discover, fork, and contribute to over 420 million projects.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality. ...
四叉树场景加载 :https://github.com/ChuKuang/QuadTreeDemo Unity 实现各种寻路算法 :https://github....
This GitHub repository contains examples, in Unity, of design patterns in action that can inform your own game development. From the advanced e-book that’s written for experienced developers These examples are taken from our e-book,Level up your code with game programming patterns. This 100-pa...
1. In-game Debug Console - Asset Store(5) 手机端显示Console日志的插件。 2. Advanced FPS Counter- Asset Store(4) 显示FPS、Memory、Device Information。 3. Log Viewer - Asset Store(4) 用鼠标(点击并拖动)或手指(触摸并拖动)在屏幕上做一个圆圈的手势,来显示日志。 4. ParticleEffectProfiler - G...
5. However, you will need to copy the .netstandard2.0 .dlls in your Unity project’s Plugins folder to support cross-platform compatability with most current game platforms. This will enable your game to support IL2CPP platforms like iOS, Android, Playstation 4, XBox One, and...
2.选择解压的路径xx/GameDesigner/GameDesigner/package.json即可导入gdnet包 3.如果前面没有问题,最终显示的包界面 4.打开BuildSettings->ProjectSettings->OtherSettings->设置 ApiCompatibilityLevel* = .NET 4.x 和 AllowUnsafeCode勾上,2021版本后是ApiCompatibilityLevel* = .NET Framework 5.创建服务器项目,使用...
GitHub is where people build software. More than 150 million people use GitHub to discover, fork, and contribute to over 420 million projects.
Game Engine Frame 跨平台的多进程游戏服务器框架,网络层分别使用SocketApi, Boost Asio, Libuv三种方式实现,框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。 还有一个不断完善的Demo客户端,游戏包含大量完整资源,坐骑,宠物,伙伴,装备, 这些均可上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, Dem...