Runtime Editor的简单使用 版本v2.26 定位、旋转、伸缩变形句柄 添加句柄预制体 位置:Battlehub→RTEditor→Content→Runtime→RTHandles→Prefabs PositionHandle(移动句柄) RotationHandle(旋转句柄) ScaleHandle(缩放句柄) 将预制体拖入场景中 下面以PositionHandle(移动句柄)为例,其余句柄使用方法都一样 选中编辑目标 核心...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
scriptingRuntimeVersion返回编辑器当前使用的脚本运行时版本。 searchChanged每当窗口的搜索框的内容发生更改时引发的回调。 timeSinceStartup自编辑器启动以来经过的时间。(只读) update通用更新的委托。 Events pauseStateChanged每当编辑器的暂停状态发生更改时引发的事件。
Controlling Quests in Conversations 在对话中控制任务 您通常可以使用指向并单击Lua向导来检查和设置对话中的任务状态。 Quest-Related Lua Functions Quest-Related Lua函数 如果你想直接使用quest management Lua函数,可以总结如下: Lua Function Lua函数 Description 描述 Example 例子 CurrentQuestState(questName) Return...
1、跨平台文件浏览器——Runtime File Browser 版本要求:Unity2019.4.26+ Unity商城地址:Runtime File Browser | GUI Tools | Unity Asset Store 功能介绍:跨平台文件选择器,官方文档介绍除了通用Window(UWP)和WebGL,其他平台都支持。 2、分享工具——ShareSDK 版本要求:Unity2017.2.1+ Unity商城地址:ShareSDK |...
但是,在禁用域重新加载的情况下,不会清除事件处理程序,因此在 Editor 中第二次运行项目时,该方法将第二次注册,并在事件发生时被调用两次,但通常不希望发生这种情况。 using UnityEngine; public class StaticEventExample : MonoBehaviour { void Start() { Debug.Log("Registering quit function"); Application....
Assets/E Tool/E Story/Runtime/Scripts/Data 2. 打开Data文件夹,创建C#文件,命名为NodeType 3. 打开NodeType.cs,将内容修改如下: namespaceE.Story{// 节点类型publicenumNodeType{// 基础Base=0,// 零进零出ZeroInZeroOut=1,// 零进单出ZeroInSingleOut=2,// 零进多出ZeroInMultiOut=3,// 单进零...
should only be used when writing editor code since the delayed destruction will never be invoked in edit mode. In game code you should use Object.Destroy instead. Destroy is always delayed (but executed within the same frame). Use this function with care since it can destroy assets ...
Runtime Unity Editor / Debugging Tools In-game inspector, editor and interactive console for applications made with Unity3D game engine. It’s designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM. Features...
Clone the repository recursively (git clone --recursive https://github.com/ManlyMarco/RuntimeUnityEditor, VS 2022 can do it too). Open the solution in Visual Studio and hit Build All. Notes: If you already have the repository cloned or want to update the mcs submodule you need to rungit...