using UnityEngine; using UnityEditor; [InitializeOnLoad] public class Startup { static Startup() { Debug.Log("Up and running"); } } 在使用任何静态函数或类实例之前始终会调用静态构造函数,但 InitializeOnLoad 属性可确保在 Editor 启动时调用该函数。
Script Changes While Playing Choose Unity’s behavior when scripts change while your game is running in the Editor. Recompile And Continue Playing Recompile your scripts and keep running the Scene. This is the default behaviour, but you might want to change it if your scripts rely on any non...
To solve submission problem just set Target OS Version in Unity Player Settings to 4.3 or higher.WWW 下载在 Unity Editor 和 Android 中正常工作,但在 iOS 中无效Most common mistake is to assume that WWW downloads are always happening on separate thread. On some platforms this might be true, ...
要修改 UnityEditor 中大量使用 AppDomain进行hot reload的部分(AppDomain在新版.NET中几乎被废弃,出处);目前的替代类 AssemblyLoadContext 并不能提供之前 AppDomain Reload的所有功能。 In general Assembly Load Context is cooperative, and any remaining references (static fields, GC Handles, running threads, etc...
I can then add a new variable called “Running,” which is simple to use—you just click on the arrow between the states and change the condition to use the variable, as shown in Figure 11. Figure 11 Changing from the Idle to Run States When Running becomes true, the idle animation ...
Project The name of the Unity project that's running in this instance of Unity. Machine The name of the computer or device that this instance of Unity is running on. Type Editor if this instance of Unity is running as part of the Unity Editor; Player if this instance of Unity is a st...
This is always the top-level folder in the Unity Editor. But make changes only in the Unity interface, never through the file system. The Library folder is the local cache for imported assets; it holds all metadata for assets. The ProjectSettings folder stores settings you configure from ...
Assets\Plugins\YourPlugin.dll. That’s the version Unity uses when your game is running in the Editor. The other one is compiled for the platform you’re targeting—say Windows Store or Windows Phone—and is packaged into your game when you create a build from U...
The extension makes it easy to debug your Unity games, either running in the Unity Editor or standalone, while running on all the platforms that Unity support. Just press F5 to attach the debugger to your game running in the Unity Editor or use the new “Attach Unity Debugger” command to...
if (editorCoroutineList.Count == 0) { EditorApplication.update += Update; } // add iterator to buffer first buffer.Add(iterator); return iterator; } private static bool Find(IEnumerator iterator) { // If this iterator is already added ...