启动时运行 Editor 脚本代码 有时,若能够在 Unity 启动时立即在项目中运行一些 Editor 脚本代码而无需用户进行操作,这会很有用处。为实现此目的,可将InitializeOnLoad属性应用于具有静态构造函数的类。静态构造函数是一个与类同名的函数,声明为 static,没有返回类型或参数(有关更多信息,请参阅此处): ...
class in Unity.CodeEditor 描述 使用代码编辑器处理交互。 静态变量 CurrentEditorPathThe path to the external code editor that Unity uses used to open script assets. EditorA singleton instance of CodeEditor. The Unity Editor references this instance to handle code editor callbacks. ...
var virtualMachine = new VirtualMachine(unmanagedCodes, () => { for (int i = 0; i < nativePointers.Count; i++) { System.Runtime.InteropServices.Marshal.FreeHGlobal(nativePointers[i]); } }) { ExternTypes = externTypes, ExternMethods = externMethods, ExceptionHandlers = exceptionHandlers.To...
微软官方对于Attributes的定义如下: Attributes provide a powerful method of associatingmetadata, or declarative information, with code (assemblies, types, methods, properties, and so forth). After an attribute is associated with a program entity, the attribute can be queried at run time by using a ...
1. DynamicCodeHelper# 编译执行代码函数,其中这一段比较重要,会引用当前 Domain 中的所有程序集,否则调用项目中的方法会报错: foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) { _compileParams.ReferencedAssemblies.Add(assembly.Location); ...
visual studio code 手动配置 VSCode 环境,参考:【Unity 踩坑系列】配置VScode环境Downloading the.NET Runtime Failed to download.NET 7.0.9installation timed out,博客中 settings.json 可能也不太全,我这边放上最全的配置 内容为 "dotnetAcquisitionExtension.existingDotnetPath":[{"extensionId":"ms-dotnettools...
When you run code in Unity, you’re using Mono version 3.5, which has API compatibility roughly on par with that of the .NET Framework 3.5/CLR 2.0. You edit your code in Unity by double-clicking on a code file in the project view, which opens the default cross-platform editor, Mono...
Clone the repository recursively (git clone --recursive https://github.com/ManlyMarco/RuntimeUnityEditor, VS 2022 can do it too). Open the solution in Visual Studio and hit Build All. Notes: If you already have the repository cloned or want to update the mcs submodule you need to rungit...
原文链接:http://blog.51cto.com/aonaufly/1300813 1.光标定位到代码中的指定行,按F9/单击左键 设置断点。 2.在点击RUN->“AttachtoProcess...” 3.弹出AttachtoProcess面板 出现的面板中选择Process Name为unityEditor(Unity)后,单击Attach或者 Unity安装Vs后无法断点调试或者打开脚本提示命令行中指定了以下文件:...
一. 编译 Runtime 用的程序集 Runtime 用的程序集:特征是会剔除#if UNITY_EDITOR注释的逻辑块) publicstaticvoidOnAssemblyBuildRequired(){// todo 目前是全部都编译,有木有方法只编译需要的 程序集呢?varbuildDir=Application.temporaryCachePath;varfiles=newDirectoryInfo(buildDir).GetFiles();foreach(varfilein...