UNT0001: Unity messages are called by the runtime even if they're empty, don't declare them to avoid unnecessary processing by the Unity runtime. UNT0002: Tag comparison using string equality is slower than the built-in CompareTag method. UNT0003: Usage of the generic form of GetComponent...
Returns true when an object is an asset (corresponds to a file in the Assets folder), and false if it is not (for example object in the scene, or an object created at runtime). 这个API的说明指出它可以用来判断一个Object是一个Asset,还是说一个运行时对象(在场景中或运行时创建的对象)。经...
Use the StringBuilder C# class to dynamically build complex strings at runtime Remove calls to Debug.Log() when no longer needed, as they still execute in all build versions of an app If your holographic app generally requires lots of memory, consider calling System.GC.Collect() during ...
UnfocusWindow Remove focus from all windows. VerticalScrollbar Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead. VerticalSlider A vertical slider the user can drag to change a value between a min and a max...
空Unity事件函数当Unity提供的事件函数(如Awake, Start和Update)被定义时,它们会在运行时缓存在Unity内部列表中,并通过列表的迭代执行。...这是在每次调用它时完成的,所以如果您想多次访问它,您应该缓存它 有关Unity如何在c#和c++之间工作和内存的更多信息,请参阅“Unity Runtime”。...是用c#开发的,所以...
When you build your project, the values of these settings become static. You can’t change the settings at runtime. This section provides documentation on the following groups of properties: Set Default Render Pipeline Asset Use theDefaultRender PipelineA series of operations that take the contents...
ISettingFactory.GetDefaultValidType(): This method returns the default type string which this factory can translate into a Setting object. This value can be overridden while calling RuntimeSettingLoader.LoadSettingsIntoAsset. ISettingFactory.CreateSettingFromType(string, StringValuePair[]): Should ...
Target, 6); yield return (TypedObject, -1); } } }Dynamic Surrogates (Preview)It is possible to avoid creating surrogates by hand, instead letting the runtime asset database serialize types using reflection at runtime. This process is roughly equivalent to Unity serialization rules. It works ...
Use maxLOD in the Quality Settings to remove higher detail meshes in LODGroups from the build. Check the Editor.log after a build to ensure that the size of each Asset on disk is proportional to its runtime memory use. Reduce memory uploaded to GPU memory by using the Texture Quality set...
UI Toolkit是Unity最新的UI系统,它主要被设计用来优化不同平台的性能,此项技术是基于标准的web技术开发的(standard web technologies),既可以使用UI Toolkit来拓展Unity Editor,也可以在打包出来的游戏和应用里使用Runtime的UI(但需要安装UI Toolkit Package) UI Toolkit包括以下内容: 一个保留模式的UI系统(A retained...