Found in 5.1.0a3 Issue ID 684021 Regression No Remove Unused Tags does not require confirmation to remove tags 2D - Mar 26, 2015 1. import an image 2. select the image and click on Packing Tag in the Inspector Import Settings 3. create a few new Packing Tags but do not apply them...
public static void RemoveUnusedAssetBundleNames (); 説明 アセットデータベース内で、使用していないアセットバンドル名をすべて削除します。 Copyright © 2016 Unity Technologies. Publication 5.4 チュートリアル Answers ナレッジベース フォーラム アセットストア フィードバック 我们...
If you've fixed a bug or added code that should be tested, add tests! If you've added or modified a feature, documentation in docs is updated Description of changes Remove unused method Remove unused method … 08b7ad9 jaceklaskowski mentioned this pull request Oct 20, 2024 Remove unus...
Objects.requireNonNull(environment, "Environment cannot be null"); Channel channel = ctx.channel(); if (channel != null) { channel.attr(ServerAttributeKeys.REQUEST_KEY).set(this); } this.serverConfiguration = serverConfiguration; this.channelHandlerContext = ctx; this.headers = new NettyHttp...
In Databricks Runtime 13.3 LTS and above,VACUUMsemantics for shallow clones with Unity Catalog managed tables differ from other Delta tables. SeeVacuum and Unity Catalog shallow clones. VACUUMremoves all files from directories not managed by Delta Lake, ignoring directories beginning with_or.. If yo...
GUILayout.Label("The following components are used by scene objects:"); DisplayResults(ref scroll3, ref sceneComponents); } showUnused = GUILayout.Toggle(showUnused, "Show Unused Components"); if (showUnused) { GUILayout.Label("The following components are not used by prefabs, by AddComponen...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; /// /// 查看 prefab的脚本引用丢失 /// 像 : The file 'MemoryStream' is corrupted! Remove it and launch unity again! [Position out of bounds! 20 > 16] 崩溃问题 /// //...
AssetDatabase.RemoveUnusedAssetBundleNames public static voidRemoveUnusedAssetBundleNames(); 描述 删除资源数据库中所有未使用的 assetBundle 名称。 using System.Linq; using UnityEngine; usingUnityEditor; public class AssetDatabaseExamples :MonoBehaviour{ [MenuItem("AssetDatabase/Remove UnusedAssetBundles")] ...
In Databricks Runtime 13.3 LTS and above, VACUUM semantics for shallow clones with Unity Catalog managed tables differ from other Delta tables. See Vacuum and Unity Catalog shallow clones. VACUUM removes all files from directories not managed by Delta Lake, ignoring directories beginning with _ or...
Overview This private HashSet property wasn't actually used anywhere except to fill it. The private List field is used instead, so this removal simplifies the script a bit.