using UnityEditor; using UnityEngine; public class MatTools : Editor { [MenuItem("Assets/Tools/ClearMatProperties")] public static void ClearMatProperties() { UnityEngine.Object[] objs = Selection.GetFiltered(t
【unity3d之UI界面学习】NGUI插件的导入步骤 首先将下载好的NGUI资源包(我下载的是3.11.4版本)导入到引擎中进行使用,在unity3d界面点击鼠标右键,弹出的菜单送选中import package,然后选择custom package(自定义资源包),弹出资源路径窗口,找到NGUI资源包所在的位置,单击“打开”按钮即可。 【注意】NGUI资源包的路径不...
1[MenuItem("Edit/Cleanup Missing Scripts")]2staticvoidCleanupMissingScripts ()3{4for(inti =0; i < Selection.gameObjects.Length; i++)5{6vargameObject =Selection.gameObjects[i];78//We must use the GetComponents array to actually detect missing components9varcomponents = gameObject.GetComponents...
public User getUserByIdAndName_user(@Param("id") Integer id,@Param("user") User user); public User getUserById_List(List<Integer> ids); public List<User> getAllUsers(); //返回 map,key 为 字段名 value为值 public Map<String,Object> getUserByIdReturnMap(Integer id); //返回 map,key ...
return list; } {{StrykerSuppressor.ExcludeFromCodeCoverage()}} public void ReturnToPool(bool force) { if (force) { if (System.Threading.Interlocked.Exchange(ref this.inUse, 0) != 0) { {{If( !itemTypeModel.ClrType.IsValueType && typeof(IPoolableObject).IsAssignableFrom(itemTypeModel.Cl...
3. Select the game object named GameObject 4. In the SkinnedMeshRenderer component, change the mesh to the Plane mesh 5. Make sure Cloth component attached too Actual result: Unity editor crashes Expected result: Unity editor should not crash...
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this.usageSource = new List<string>(); } public override bool Equals(object obj) { return ((ComponentNames)obj).componentName == componentName && ((ComponentNames)obj).namespaceName == namespaceName; } public override int GetHashCode() ...
在使用hibernate+spring做级联删除的时候,有时候我们会遇到这个异常:deleted object would be re-saved by cascade (remove deleted object from associations) 比如说,论坛模 hibernate spring 级联删除 异常 转载 码海航行侠 10月前 28阅读 Python 列表(list) remove() 方法 Python中是没有数组类型的,Python不...
public List<string> usageSource; public ComponentNames(string comp, string space, string path) { this.componentName = comp; this.namespaceName = space; this.assetPath = path; this.usageSource = new List<string>(); } public override bool Equals(object obj) ...