using UnityEditor; using UnityEngine; public class MatTools : Editor { [MenuItem("Assets/Tools/ClearMatProperties")] public static void ClearMatProperties() { UnityEngine.Object[] objs = Selection.GetFiltered(typeof(Material), SelectionMode.DeepAssets); for (int i = 0; i < objs.Length; ++i...
AssetDatabase.RemoveObjectFromAsset public static void RemoveObjectFromAsset (Object objectToRemove); 説明 アセットからオブジェクトを削除します ( AssetDatabase.AddObjectToAsset 参照)。using System.Collections.Generic; using UnityEditor; using UnityEngine;public class Scriptable : ScriptableObject { }...
脚本API UnityEngine UnityEditor Unity OtherSpriteAtlasExtensions.Removepublic static void Remove (U2D.SpriteAtlas spriteAtlas, Object[] objects); 参数 objects 数组中要删除的 Object。描述 从图集中的可打包对象列表中删除对象。如果在图集中存储了多个完全相同的 Object,则将一次性删除所有副本。另请参阅:...
NPC2。接下来NPC2的NpcEvent依次运行,此时ListCOntroller.cubeList.IndexOf(gameObject)仍为1,因为列表...
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Unified Rule Engine. Graph rewriting system for the AtomSpace. Used as reasoning engine for OpenCog. - Revert "remove everything except the util directories" · opencog/ure@caa1e5f
projectsData[Object.keys(projectsData)[0]].map((project) => { project.category.map((t) => { const slug = t === "web-dev" ? "web-development" : t === "mob-dev" ? "mobile-development" : t === "game-dev" ? "game-development" : "machine-learning-and-ai";...
privatevoidbutton1_Click(objectsender, EventArgs e){ license = richTextBox1.Lines; IEnumerable<string> files = Directory.GetFiles (folder, textBox1.Text, SearchOption.AllDirectories);foreach(stringfileinfiles) { List<string> newLines =newList<string> (); ...
How set focus a entry from viewModel level? how to "!" in a binding in xaml How to acces the current view UIViewController from an external service How to access and display list of objects inside object in xaml? How to access listview x:name in viewmodel class How to access MySql Dat...
public User getUserById_List(List<Integer> ids); public List<User> getAllUsers(); //返回 map,key 为 字段名 value为值 public Map<String,Object> getUserByIdReturnMap(Integer id); //返回 map,key 为主键 value为封装后的javaBean @MapKey("id") //告诉 mybatis 哪个字段作为 key ...