delete theUnitygame objectobj. DeleteUnityGameObject["name"] delete theUnitygame object with the specified name. 更多信息 范例 打开所有单元 基本范例(2) Load the Unity Link: In[1]:= Open a Unity project: In[2]:= Delete a Unity game object by name: ...
Delete game objects in the current scene. Load the UnityLink: In[1]:= Open the “roll-a-ball” example project: In[2]:= By Name... Delete a single game object with a specific name: In[32]:= Delete all game objects with names that match a given string expression: In[37]:= ...
EDIT: My bad I haven't touched unity in a while you need to get the parent object and destroy that var there are many ways to do this and it depends how your objects are set up but this will get you the parent object and then you can destroy that....
static void MyDelete(){ foreach(Object o in Selection.objects){ //GameObject.DestroyImmediate(o); //不可撤销的删除 Undo.DestroyObjectImmediate(0); //可以撤销的删除 } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 4、给菜单项添加快捷键 using UnityEngine; using UnityEditor; public clas...
}voidRequestBanner(){if(PlayerPrefs.HasKey("AdFree"))return;#ifUNITY_EDITORstringadUnitId ="unused";#elifUNITY_ANDROIDstringadUnitId ="ca-app-pub-3110192020641644/9651420212";#elifUNITY_IPHONEstringadUnitId ="INSERT_IOS_BANNER_AD_UNIT_ID_HERE";#elsestringadUnitId ="unexpected_platform";#endif...
ModifyKeyPairAttribute ImportKeyPair DisassociateInstancesKeyPairs DescribeKeyPairs DeleteKeyPairs CreateKeyPair AssociateInstancesKeyPairs Instance APIs PurchaseReservedInstancesOffering TerminateInstances StopInstances StartInstances RunInstances ResizeInstanceDisks ResetInstancesType ResetInstancesPassword ResetInstance Rebo...
ModifyKeyPairAttribute ImportKeyPair DisassociateInstancesKeyPairs DescribeKeyPairs DeleteKeyPairs CreateKeyPair AssociateInstancesKeyPairs Instance APIs PurchaseReservedInstancesOffering TerminateInstances StopInstances StartInstances RunInstances ResizeInstanceDisks ResetInstancesType ResetInstancesPassword ResetInstance Rebo...
scale=unity, **kwargs):super(Button, self).__init__() self.pos = vec2(x, y) * scale self.width = width * scale.x self.height = height * scale.y self.bsize =2* scale.x self.color = color self.hcolor = hcolor self.text = Label(text, x=(self.pos.x + self.width /2)...
File: gub_graphics.c Project: ua-i2cat/gst-unity-bridge static int gub_create_program() { GLbyte vShaderStr[] = "attribute vec4 aPosition; \n" "attribute vec2 aTexCoord; \n" "varying vec2 vTexCoord; \n" "void main() \n" "{ \n" " gl_Position = aPosition; \n" " vTexCo...
本文整理汇总了C#中UnityEditor.SerializedProperty.DeleteArrayElementAtIndex方法的典型用法代码示例。如果您正苦于以下问题:C# SerializedProperty.DeleteArrayElementAtIndex方法的具体用法?C# SerializedProperty.DeleteArrayElementAtIndex怎么用?C# SerializedProperty.DeleteArrayElementAtIndex使用的例子?那么恭喜您, 这里精选...