Asset - Database - Jun 26, 2021 How to reproduce: 1. Extract and open attached project "game.tgz" Expected result: Editor loads Actual result: Editor is stuck on loading scripting assemblies Reproducible with - 2019.4.28f1, 2020.3.12f1, 2021.1...
If we click play, should reload our script assemblies, and then we should move, move, move, move, move, get our player. Perfect. As soon as we collide the dead state is triggered. This actually gonna be the start of a really another big stick and I'll game development...
Scripting: Fixed double-clicking on a message after a domain reload not generating the correct .sln file version with Visual Studio. Serialization: Fixed SerializedProperty.DataEquals for strings and array case which was not comparing the content. (1394833) Shaders: Fixed an issue that the Pragma...
Fixed a material leak on domain reload. Fixed an issue where deleting an entry from the Renderer List and then undoing that change could cause a null reference. Case 1191896. Fixed an issue where the user would get an error if they removed the Additional Camera Data component. Case 1189926...
Burst: Removed the requirement that BurstLoader has to initialize BurstReflection during a domain reload, making BurstLoader setup 2x faster during domain reloads. Graphics: Using memoryless MSAA now also applies to the MSAA attachment when depth resolve is used. ...
If we click play, should reload our script assemblies, and then we should move, move, move, move, move, get our player. Perfect. As soon as we collide the dead state is triggered. This actually gonna be the start of a really another big stick and I'll game development journ...