Handle references to new Unity assemblies like Unity's 4.6 GUI assemblies. Deconstructs closures to properly display local variables when debugging. Deconstructs generated iterators variables into arguments when debugging. Preserve Unity Project Explorer's state after a project reload. Add a command to ...
Reloading assemblies after script compilation.Begin MonoManager ReloadAssemblyRefreshing native plugins compatible for Editor in 0.44 ms, found 0 plugins.Preloading 0 native plugins for Editor in 0.00 ms.Mono: successfully reloaded assembly- Completed reload, in 0.675 secondsInitializing Unity.PackageManager...
FinalizeReload (315ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (252ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (11ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOn...
These assemblies, as well as pre-built assembly DLL files, are included in the final build of a Unity application. They are also the assemblies to which a MonoScript refers. Unlike other resources, all assemblies included in a Unity application are loaded on application start-up. This MonoScr...
<HintPath>/Users/brightrr/Desktop/github/AngryBirdFinalProjectUnity/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath> </Reference> <Reference Include="Unity.Rider.Editor"> <HintPath>/Users/brightrr/Desktop/github/AngryBirdFinalProjectUnity/Library/ScriptAssemblies/Unity.Rider.Editor.dll</Hi...
Also, starting from DOTween v1.2.055,UWP is supported only via IL2CPP(safe mode works correctly with IL2CPP). NOTE:oniOSsafe modeworks only if stripping level is set toStrip Assembliesor Script Call Optimization is set toSlow and Safe, while onWindows 10 WSAit won't work ifMaster Configur...
{ // ignore } // Notify the JitCompilerService about a domain reload BurstCompiler.DomainReload(); // Make sure BurstRuntime is initialized BurstRuntime.Initialize(); // Schedule upfront compilation of all methods in all assemblies, // with the goal of having as many methods as possible ...
Fixed a material leak on domain reload. Fixed an issue where deleting an entry from the Renderer List and then undoing that change could cause a null reference. Case 1191896. Fixed an issue where the user would get an error if they removed the Additional Camera Data component. Case 1189926...
These assemblies, as well as pre-built assembly DLL files, are included in the final build of a Unity application. They are also the assemblies to which a MonoScript refers. Unlike other resources, all assemblies included in a Unity application are loaded on application start-up. ...
The only problem I can think of is with safe mode, which on iOS works only if stripping level is set to Strip Assemblies or Script Call Optimization is set to Slow and Safe. Can you check that? If it's still not working, could you: ...