Assemblies UnityEditor Unity OtherAssetBundle.LoadAsset Other Versions Leave feedback public Object LoadAsset(string name); Description Loads asset with name from the bundle. You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file ...
// Loading assets from theResourcesfolder using theResources.Load(path) using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ // Assigns a texture named "Assets/Resources/glass" to aPlane. void Start() {GameObjectgo =GameObject.CreatePrimitive(PrimitiveType.Plane); va...
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Create a project in Unity, v2018.4.2 Target .Net Framework 4.7.1 by setting Scripting Runtime Version to .Net 4.x Equivalent in Edit/Project Settings/Player/Scripting Runtime Version Open up the project in Visual Studio Code Observe the plugin fails to load the assemblies ...
TransferFunction TransparencySortMode TreeMotionVectorModeOverride UserAuthorization VerticalWrapMode VRTextureUsage WebCamKind WeightedMode WhitePoint WindZoneMode WrapMode Attributes Assemblies UnityEditor Unity Other AssetBundleLoadResult.Cancelled Leave feedback Description The operation was cancelled.Did...
Version:2020.2 言語:日本語 RuntimeInitializeLoadType.AfterAssembliesLoaded 説明 Callback when all assemblies are loaded and preloaded assets are initialized. 関連項目:RuntimeInitializeOnLoadMethodAttribute. Did you find this page useful? Please give it a rating: ...
UnityEngine class in UnityEngine.Rendering 説明 Whether to show undefined areas of the display that might cause rendering problems in your built application. If you create aRenderTexture, it might have undefined ('invalidated') pixels. Rendering to the render texture might fail or produce artefacts...
Assemblies UnityEditor Unity Time.timeSinceLevelLoad Leave feedback public static float timeSinceLevelLoad; Description The time in seconds since the last non-additive scene finished loading (Read Only).This behaves in the same way as Time.time with a negative offset./...
设置RuntimeInitializeOnLoadMethod 类型。 另请参阅:RuntimeInitializeOnLoadMethodAttribute。 变量 AfterSceneLoad在场景加载后。 BeforeSceneLoad在场景加载前。 AfterAssembliesLoaded加载完所有程序集并初始化预加载资源时的回调。 BeforeSplashScreen在显示启动画面之前。
Assemblies UnityEditor Unity OtherRenderBufferLoadAction enumeration Other Versions Leave feedback Description This enum describes what should be done on the render target when it is activated (loaded). When the GPU starts rendering into a render target, this setting specifies the action that should ...