Assemblies UnityEditor Unity OtherAssetBundle.LoadAsset Other Versions Leave feedback public Object LoadAsset(string name); Description Loads asset with name from the bundle. You should specify exactly the name that was in AssetBundleBuild object, that is the object's relative path with the file ...
// Loading assets from theResourcesfolder using theResources.Load(path) using UnityEngine; using System.Collections; public class ExampleClass :MonoBehaviour{ // Assigns a texture named "Assets/Resources/glass" to aPlane. void Start() {GameObjectgo =GameObject.CreatePrimitive(PrimitiveType.Plane); va...
Method marked with RuntimeInitializeOnLoad with AfterAssembliesLoaded LoadType does not execute in Editor Scripting - Aug 26, 2019 How to reproduce: 1. Open the attached "AfterAssembliesCallback.zip" project 2. Enter Play mode Expected results: A message gets printed ...
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Create a project in Unity, v2018.4.2 Target .Net Framework 4.7.1 by setting Scripting Runtime Version to .Net 4.x Equivalent in Edit/Project Settings/Player/Scripting Runtime Version Open up the project in Visual Studio Code Observe the plugin fails to load the assemblies ...
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UnityEngine UnityEditor Unity Other RuntimeInitializeLoadType.AfterAssembliesLoaded 説明 Callback when all assemblies are loaded and preloaded assets are initialized. 関連項目: RuntimeInitializeOnLoadMethodAttribute. Did you find this page useful? Please give it a rating: Report a problem on this ...
Assemblies UnityEditor Unity OtherRuntimeInitializeLoadTypeenumeration描述 设置RuntimeInitializeOnLoadMethod 类型。 另请参阅:RuntimeInitializeOnLoadMethodAttribute。 变量 AfterSceneLoad 在场景加载后。 BeforeSceneLoad 在场景加载前。 AfterAssembliesLoaded 加载完所有程序集并初始化预加载资源时的回调。 BeforeSplashScr...
struct in UnityEngine.SceneManagement 描述 此结构将所有 LoadScene 参数收集到一个位置。 变量 loadSceneMode请参阅 LoadSceneMode。 localPhysicsMode请参阅 LocalPhysicsMode。 构造函数 LoadSceneParametersLoadSceneParameters 的构造函数。请参阅 SceneManager.LoadScene。
Assemblies UnityEditor Unity OtherRenderBufferLoadAction enumeration Other Versions Leave feedback Description This enum describes what should be done on the render target when it is activated (loaded). When the GPU starts rendering into a render target, this setting specifies the action that should ...