update-regarding-increased-script-assembly-reload-time: 使用环境变量 UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS 启用 域重新加载profile,之后,在您的编辑器日志中(%LOCALAPPDATA%\Unity\Editor\Editor.log),您将看到域重新加载的详细时间。 优化编译速度 选项:Editor Iteration Profiler的使用 Configurable Enter Play ...
The Editor freezes on the "Reload Script Assemblies" window when entering the Play mode a second time - Mar 14, 2024 Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Enter the Play mode 4...
这段代码在OnAwake时会加载所有的Dll,存到一个字典里,然后在OnDestroy时卸载所有的Dll。 其他注意的事情 从Unity 2018.2 开始,设置里添加了新的特性。强烈推荐设置 Editor->Preferences->Script Changes While Playing = Recompile After Finished Playing ScriptReload 会让所有的原生插件 unload 然后 reload。 当前的...
financial or otherwise,//incurred as a result of using this code.usingUnityEditor;usingUnityEngine;///<summary>///Prevents script compilation and reload while in play mode.///The editor
public void OnAfterAssemblyReload() { Debug.Log("After Assembly Reload"); } } Events afterAssemblyReload This event is dispatched just after Unity have reloaded all assemblies. beforeAssemblyReload This event is dispatched just before Unity reloads all assemblies. Delegates AssemblyReloadCallback De...
Assemblies Unity AssemblyReloadEvents.afterAssemblyReload Leave feedback Description This event is dispatched just after Unity have reloaded all assemblies. Unity reloads all assemblies when scripts have changed and when entering play mode.Did you find this page useful? Please give it a rating: ...
EditorApplication.UnlockReloadAssemblies(); } privatestaticboolProcessAssembly(AssemblyDefinitionassemblyDefinition) { boolwasProcessed=false; foreach(ModuleDefinitionmoduleDefinitioninassemblyDefinition.Modules) { foreach(TypeDefinitiontypeDefinitioninmoduleDefinition.Types) ...
//系统的事件 DidReloadScripts 编译完成以后就会调用 //将此属性添加到方法中,以便在重新加载脚本后获得通知。 //DidReloadScript有一个提供订单索引的选项。这允许您更改调用回调的顺序。(Builtin回调的值始终为0)。 [DidReloadScripts] static void AddComponent2GameObject() ...
(assDefName);//获取类TypeDefinition type=assembly.MainModule.GetType(assDefName,classNama);//执行注入InjectMethod(type,methodName,methodName2);//将修改写入dllvarwriterParameters=newWriterParameters{WriteSymbols=true};assembly.Write(writerParameters);//重新读取dllEditorUtility.RequestScriptReload();Debug....
另外,也可以试试这两个函数EditorApplication.LockReloadAssemblies/ UnlockReloadAssemblies,参考文档:https://docs.unity3d.com/ScriptReference/EditorApplication.LockReloadAssemblies.html 该问题由UWA提供,欢迎大家转至社区进行进一步交流:渲染 Q3:我使用Texture2DArray的时候发现没有Mipmap效果,想问下怎么让Mipmap...