这篇写得特别好:Fast Domain Reloads in Unity — John Austin update-regarding-increased-script-assembly-reload-time: 使用环境变量 UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS 启用 域重新加载profile,之后,在您的编辑器日志中(%LOCALAPPDATA%\Unity\Editor\Editor.log),您将看到域重新加载的详细时间。 优化编译...
这段代码在OnAwake时会加载所有的Dll,存到一个字典里,然后在OnDestroy时卸载所有的Dll。 其他注意的事情 从Unity 2018.2 开始,设置里添加了新的特性。强烈推荐设置 Editor->Preferences->Script Changes While Playing = Recompile After Finished Playing ScriptReload 会让所有的原生插件 unload 然后 reload。 当前的...
2. Assembly definitions使用Assembly definitions定义程序集,拆分模块,减少耦合。编译完成后,在项目名\Library\ScriptAssemblies文件夹生成对应程序集。3. 删除无用插件通过移除无用插件,减少项目依赖,进一步优化编译时间。重载优化在Unity引擎中,Assembly Reload是一个关键环节。通过优化处理InitializeOnLoad属性...
public void OnBeforeAssemblyReload() { Debug.Log("Before Assembly Reload"); } public void OnAfterAssemblyReload() { Debug.Log("After Assembly Reload"); } } Events EventDescription afterAssemblyReload This event is dispatched just after Unity have reloaded all assemblies. beforeAssemblyReload...
EditorApplication.UnlockReloadAssemblies();break; } } } } 相关参考:https://answers.unity.com/questions/286571/can-i-disable-live-recompile.html Unity2018已经可以自行设置 最完美的方案:https://capeguy.dev/2018/06/disabling-assembly-reload-while-in-play-mode/...
reload Script compilation Special folders and script compilation order Conditional compilation Organizing scripts into assemblies Introduction to assemblies in Unity Creating assembly assets Referencing assemblies Conditionally including assemblies Assembly metadata and compilation details Assembly Definition properties ...
EditorApplication.UnlockReloadAssemblies(); } privatestaticboolProcessAssembly(AssemblyDefinitionassemblyDefinition) { boolwasProcessed=false; foreach(ModuleDefinitionmoduleDefinitioninassemblyDefinition.Modules) { foreach(TypeDefinitiontypeDefinitioninmoduleDefinition.Types) ...
static CompilerOptionsEditorScript() { EditorApplication.update += OnEditorUpdate; } static void OnEditorUpdate() { if (!waitingForStop && EditorApplication.isCompiling && EditorApplication.isPlaying) { EditorApplication.LockReloadAssemblies(); EditorApplication.playmodeStateChanged += PlaymodeChanged; waitin...
• Hot-Reload in development build (on device) You can use add-on to this tool:Live Script Reloadto create builds (Standalone / Android) which will allow you to use Hot-Reload functionality in builds.Iterate quickly on deployed Android APK / standalone windows build (exe). ...
(assDefName);//获取类TypeDefinition type=assembly.MainModule.GetType(assDefName,classNama);//执行注入InjectMethod(type,methodName,methodName2);//将修改写入dllvarwriterParameters=newWriterParameters{WriteSymbols=true};assembly.Write(writerParameters);//重新读取dllEditorUtility.RequestScriptReload();Debug....