Use the Fast Script Reload from Chris Handzlik on your next project. Find this utility tool & more on the Unity Asset Store.
Fast Script Reload Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results Tool will automatically compile only what you've changed and immediately hot reload that into current play session. ...
Fast Script Reload Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results Tool will automatically compile only what you've changed and immediately hot reload that into current play session. Iterate on whatever you're working on ...
https://assetstore.unity.com/packages/tools/utilities/fast-script-reload-239351 这个新插件不需要登录,免费,可能效果更好点
这篇写得特别好:Fast Domain Reloads in Unity — John Austin update-regarding-increased-script-assembly-reload-time: 使用环境变量 UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS 启用 域重新加载profile,之后,在您的编辑器日志中(%LOCALAPPDATA%\Unity\Editor\Editor.log),您将看到域重新加载的详细时间。 优化编译...
最近在研究Unity il2cpp的代码生成和编译优化,结合之前遇到过的一个优化案例,给大家讲讲在Unity中迭代器相关代码生成的底层原理,以及在写代码过程中需要注意的一些特殊情况。 案例 首先我们来看一个非常简单的案例,代码如下: public class NewBehaviourScript : MonoBehaviour { private List<float> _objects = new Lis...
unity 热更新插件fast 原型链是JS的必备,作为ECMAScript4,原型链也是支持的。 特别说明,ActionScript3是支持完整的面向对象继承支持的,原型链只在某些非常特殊的情况下使用。 本文旨在介绍如何使用原型链。 任意对象类型都有一个prototype属性,包括导入的Unity的API也有。我们可以和JS一样的对这个prototype进行操作,比如...
Reload Domain and Scene: Reload both the domain and scene when you enter Play mode. Reload Domain and Scene is enabled by default. Reload Scene Only: Reload the scene and do not reload the domain when you enter Play mode. Reload Domain Only: Reload the domain and do not reload the scene...
Disabling it will require Unity to not only reload the mesh data each time the mesh is reintroduced, but also make the rescaled duplicate at the same time, causing a potential performance hiccup.Unity tries to detect the correct behavior for this setting at initialization time, but when meshes...
When the player finally makes it to the last sign, there’s a collider/trigger that just reloads the current level. An additional to-do item here would be to add a large collider under the ground to detect when the player falls off the platform and simply reload the level then, as ...