You get several types of compiling in the main package so you would not have to pay extra just to compile a android app. So the open structure of the software makes it easy to get in and run the learning material and get going. I have been stuck to Unity since i tried it and love...
I am working on c# script for a 'bullet-hell' tool in Unity and I have gotten stuck trying to produce a crescent / half-circle of objects - that turns toward the traveling direction. The scripts spawn a perfect half-circle every time and keep the objects there, no ...
Shaders: Now using real pass names when compiling shaders for mesh data optimisation. (UUM-15298) Shaders: Shader compilation with debug symbols will no longer use a non-existent file name. (UUM-31851) uGUI: Fixed memory leak when textures get reparented from one scene to another. (UU...
Fixed an issue where Sprites on one Sorting Layer were fully lit even when there's no 2D light targeting that layer. Fixed an issue where null reference exception was thrown when creating a 2D Renderer Data asset while scripts are compiling. case 1263040 Fixed an issue where no preview would...
Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical...
Added Build Validation Rules for disallowing OpenGL as a Graphics API in the Unity Editor. When using OpenGL, the Game View will not render a MARS Simulation as expected. For more information on this issue please see theFAQ. Added Simulation view toolbar buttons for toggling between Simulation...
Burst: Fixed a potential deadlock whereby if Burst was compiling in the background (the background tasks window showed Burst in it) and a user switched from release to debug in the editor, Burst could cause a deadlock. Burst: Fixed a super rare bug where Burst could hit an internal erro...
Scripts/Enemies/OrcAiFsm.prefab: Would contain a PlayMaker FSM with states such as “Patrolling”, “Idle”, “Dead”, transitions amongst each state, and OnEntry/OnExit/Internal actions for calling interface methods on the class in OrcBehaviour.cs. Scripts/Enemies/OrcAiFsm.Generated.cs: Contain...
–There is no any “API”, just few normal unity c# scripts & shaders to display the points –Not much error checking is done on imported files, if they are different from supported file formats, most likely it breaksDocumentation PDF: PointCloudViewerTools_web13.pdf *old versionRoad...
Use version defines to handle conditional compiling related to Post Processing package--fixes errors when Post Processing package is removed Use filesystem to copy default Unity MARS content into Assets folder Add PostProcessUtils to Bootstrap assembly to strip UNITY_POST_PROCESSING_STACK_V2 from play...