Once the TravelerTemplate is added, disable the game object by clicking on the checkbox next to the game object’s name in the Inspector window. This will make the TravelerTemplate disappear from the screen.Finally, add the following scripts from the Unity VR Samples project to your ...
As you maybe know, the scripts are -- for performance reasons -- translated into machine code on the fly before being executed. This is known as jit-compiling (just-in-time compiling). The result is what you see in the disassembly window. Hopefully it looks something like this: ...
All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own. You don’t have to ever use eject. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel ...
Shaders: Now using real pass names when compiling shaders for mesh data optimisation. (UUM-15298) Shaders: Shader compilation with debug symbols will no longer use a non-existent file name. (UUM-31851) uGUI: Fixed memory leak when textures get reparented from one scene to another. (UU...
Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical...
91 Topics
–There is no any “API”, just few normal unity c# scripts & shaders to display the points –Not much error checking is done on imported files, if they are different from supported file formats, most likely it breaksDocumentation PDF: PointCloudViewerTools_web13.pdf *old versionRoad...
Use version defines to handle conditional compiling related to Post Processing package--fixes errors when Post Processing package is removed Use filesystem to copy default Unity MARS content into Assets folder Add PostProcessUtils to Bootstrap assembly to strip UNITY_POST_PROCESSING_STACK_V2 from ...
In this tutorial you will learn how Unity and Arduino can communicate using the serial port. This tutorial requires both C# and Arduino scripts; the labelsUnityandArduinowill be used to avoid confusion. Step 0:Configuring… Step 1:Opening… ...
Burst: Fixed a potential deadlock whereby if Burst was compiling in the background (the background tasks window showed Burst in it) and a user switched from release to debug in the editor, Burst could cause a deadlock. Burst: Fixed a super rare bug where Burst could hit an internal erro...