概述 Lab 3 - Player Control 0秒1.Create PlayerController and plan your code 46 Regardless of what type of movement your player has, it’ll definitely need a PlayerController script This is a modal window. No compatible source was found for this media. Select your Player and add a Rigid...
gameObject The game object for this player. IsValid Checks if this PlayerController has an actual player attached to it. playerControllerId The local player ID number of this player. unetView The NetworkIdentity component of the player.Public...
2.在Hierarchy面板空白处单击右键,点击Create Empty创建一个空对象,点击创建好的空对象,右键单击rename重新命名为Player 3.在Hierarchy面板下单击右键,选择3D Object—Terrain创建一个地形,再单击右键,选择3D Object—Capsule创建一个胶囊体充当角色,将其拖拽至Player下使其成为Player的一个子对象 此时场景如图所示 再右键...
1.设置Player settings 参考1.1:https://docs.unity3d.com/ScriptReference/PlayerSettings.html(大家可以去看一下unity提供的API,下面只写一下,我用到的部分) private static void SetBwPlayerSetting(string bundleIdentifier,string keyStoreName,string keystorePass="123456") { PlayerSettings.companyName = COMPAN...
For more information, refer toC# Compiler Options that control code generation. Optimization PropertyDescription Prebake Collision MeshesAdds collision data toMeshesat build time. Preloaded AssetsSets an array of Assets for the player to load on startup. ...
步骤8.创建一个空游戏对象重命名为“Player”,创建一个Cube命名为NPC将空游戏对象。 步骤9,点击NPC。加一个对话系统触发器: 步骤10.单击Add Action并选择Start Conversation: 步骤11.从Conversation下拉,指定Conversation字段为New Conversation 1,并将Player分配给Conversation Actor,NPC分配给Conversation Conversant....
Button("3倍速度播放")) { videoPlayer.playbackSpeed = 3f; } } } 方法 事件 代理 iOS原生视频播放 代码语言:javascript 代码运行次数:0 运行 AI代码解释 using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class NewBehaviourScript : MonoBehaviour { [DllImport("__...
选择iOS平台,然后点击Switch Platform。再点击Build Settings对话框底部的Player Settings按钮。Unity Editor的检查器会显示Player Settings,你可以自定义你的iOS部署。请做以下调整: 默认方向:横版向左 其他设置 捆绑标识符:这样你的应用才能顺序部署到设备上。
Player Settings 是您为即将在 Unity 中构建的最终游戏定义各种参数的地方。其中一些值将用于您打开独立平台游戏时所启动的分辨率对话框。
// Show the toggle control value =EditorGUI.Toggle(position, label, value); EditorGUI.showMixedValue= false; if (EditorGUI.EndChangeCheck()) { // Set the new value if it has changed prop.floatValue = value ? 1.0f : 0.0f; } } } ...