instance =this; audioS = GetComponent<AudioSource>(); }// Update is called once per framevoidUpdate(){ }publicvoidAudioPlay(AudioClip clip){ audioS.PlayOneShot(clip); } } 记得挂载这个脚本到空对象,不然报错 Object reference not set to an instance of an object Collect.OnTriggerEnter2D (Unity...
// Update is called once per frame void Update() { OnRecordingTimeLimit(); } public void RecordStart() { if (Microphone.IsRecording(null)) { Microphone.End(null); if (_myAudioClip != null) { _myAudioClip.UnloadAudioData(); _myAudioClip = null; } _completeAudioClip = null; } _...
private AudioSource audio_source; void Start () { audio_source = GetComponent<AudioSource> (); } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown (0)) { audio_source.PlayOneShot (shoot_sound,GameInfo.effect_sound_volume); GameObject shoot_obj = Instantiate...
1)创建UIPlayTween: NGUI 菜单 -> Attach -> PlayTween 脚本 UIPlayTween需要接收外部点击事件,所以我们会将它放在带有Collider的组件上 2)UIPlayTween 设置 Tween Target [动画播放目标物体] 默认是自身,也可以控制其它物体,设置该项时,目标物体的动画组件需要取消激活状态,否则运行时自动会激活动画,否则这个设置就...
Unity 音乐播放器 之 可视化音频名称和时间控制,Uity音乐播放器之可视化音频名称和时间控制。可视化的界面显示音频的名称和播放当前时间以及总时间;本节设计一个界面能显示音频名称,滑动调节播放进度,并动态显示播放时间的案例,具体如下图
// Update is called once per frame void Update() { canvas = GameObject.Find("Canvas"); if (canvas.GetComponent<Button>() == null) { createClick(); } } IEnumerator PlayClipMusic() { clipController.Play(); yield return new WaitForSeconds(0.1f); ...
16 “Test”具体脚本内容如下:usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassTest:MonoBehaviour{//Usethisforinitialization voidStart(){ } //Updateiscalledonceperframe voidUpdate(){ if(Input.GetKeyDown(KeyCode.B)){ AudioController.Instance.PlayBGMusic(Enum...
// Update is called once per frame void Update() { } public void AudioPlay(AudioClip clip) { audioS.PlayOneShot(clip); } } 空对象挂载AudioSource组件 需要播放音效的脚本 循环播放不同音效 声明部分 //音效 public AudioClip[] clips;
// Update is called once per frame void Update () { //点击鼠标右键进行切换到另一个音频 if (Input.GetMouseButton(1)) { this.GetComponent<AudioSource>().clip = audios[0]; this.GetComponent<AudioSource>().Play(); } } } 然后给脚本上的Audios数组定义一个Size,此处定义为2个。拖两个音频文...
();}// Update is called once per framevoid Update () {}public void AddHealth(float boost){health += boost;if (health >= maxHealth) {health = maxHealth;}}public void ApplyDamage(float damage){ health -= damage;if (hitSound) {audio.clip = hitSound;audio.Play();}if (health <= 0...