Unity のマニュアルは、Unityの使い方を学ぶ手助けとなります。Unityを使って 2D や 3D ゲームを作成したり、ゲーム以外のアプリを作成したりして多くの経験を積みましょう。
Asset type that defines the surface properties of a Collider2D. Note: the 3D equivalent of this class is spelt as "PhysicMaterial" with no S, but this class is spelt "PhysicsMaterial" with an S.See Also: PhysicMaterial class. Variables bounciness The degree of elasticity during collisions....
To use a Physics Material 2D, simply drag it onto an object with a 2D collider attached or drag it to the collider component in the inspector. Note that for 3D physics, the equivalent asset is referred to as a Physic Material (ie, no S at the end of physic) - it is important in ...
To use a Physics Material 2D, simply drag it onto an object with a 2D collider attached or drag it to the collider component in the inspector. Note that for 3D physics, the equivalent asset is referred to as a Physic Material (ie, no S at the end of physic) - it is important in ...
"type": "UnityEngine.PhysicMaterial", "ignore": false, "defaultInstantiationMode": 0, "supportsModification": true }, { "userAdded": false, "type": "UnityEngine.PhysicsMaterial2D", "ignore": false, "defaultInstantiationMode": 0, "supportsModification": true }, { "userAdded": false, "...
{rb2d= GetComponent<Rigidbody2D>();anim= GetComponent<Animator>();aud= GetComponent<AudioSource>();jps= transform.GetChild(2).GetComponent<ParticleSystem>(); } 开发者ID:9,项目名称:Swordface2.5D,代码行数:7,代码来源:IcosaEnemyBrain.cs
2D物理材质(Physics Material 2D)是Unity中用于设置2D游戏对象的物理特性的一种方式。2D物理材质可以控制2D游戏对象的摩擦力、弹性系数等物理属性,从而影响其在物理引擎中的运动行为。以下是2D物理材质的详细介绍: 方法 摩擦力 2D物理材质的主要作用之一是控制2D游戏对象的摩擦力。
Physics Physics2D PhysicsMaterial2D PhysicsUpdateBehaviour2D Ping Plane PlatformEffector2D PlayerPrefs PlayerPrefsException PointEffector2D PolygonCollider2D ProceduralMaterial ProceduralPropertyDescription ProceduralTexture Projector QualitySettings Quaternion Random RangeInt Ray Ray2D RaycastHit RaycastHit2D Rect RectOff...
Physics2D PhysicsMaterial2D PhysicsUpdateBehaviour2D Ping Plane PlatformEffector2D PlayerPrefs PlayerPrefsException PointEffector2D PolygonCollider2D ProceduralMaterial ProceduralPropertyDescription ProceduralTexture Profiler Projector QualitySettings Quaternion Random Ray Ray2D RaycastHit RaycastHit2D Rect RectOffset RectT...
PhysicsMaterial2D PhysicsUpdateBehaviour2D Ping Plane PlatformEffector2D PlayerPrefs PlayerPrefsException PointEffector2D PolygonCollider2D ProceduralMaterial ProceduralPropertyDescription ProceduralTexture Projector PropertyName QualitySettings Quaternion Random RangeInt Ray Ray2D RaycastHit RaycastHit2D Rect RectOffset ...